
Backup Scripts
Execute your scripts at builtin save system events.
About this Mod
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What is this?
This mod hooks itself to built in save system and executes scripts:
Each script is executed in server root directory (next to .jar file) with the following arguments:
1- player count2- average tick time (float)3- server running ("true" or "false")4- total level names5+- level name #n (server may run multiple levels at once, level name is equal to directory name)
Each script is by default executed in /bin/bash, but you may provide your shell by editing mods/backup-scripts/shell file.
Init script:
This script is executed only if contains changes since last execution
To manually force execution without changes delete .last-init-run file from mods/backup-scripts directory.
# Do not use Shebang here, change default shell by editing `shell` file
echo "Script PWD: $(pwd)"
echo "Arguments passed: $#"
echo "Player count: ${1}"
echo "AVG Tick time: ${2}"
echo "Server running: ${3}"
echo "Total levels: ${4}"
echo "Level names: '${*:5:$4}'"
echo "Creating git repository"
git init
levelNames=${*:5:$4}
for levelName in "${levelNames[@]}" # Preventing word splitting, because minecraft level names may contain spaces
do
echo "Adding '$levelName' to repository"
git add "$levelName"
done
echo "Creating initial commit"
git commit -m "Automatic backup - $(date)"
echo "Initialization done!"
Example output:
[15:52:21] [Server thread/INFO] (Minecraft) Done (15.286s)! For help, type "help"
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): Script PWD: /Users/mateusz.budzisz/git/fabric/git-backup-fabric-mod/run
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): Arguments passed: 4
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): Player count: 0
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): TPS: 0.0
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): Total levels: 1
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): Level names: 'world'
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): Creating git repository
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): Initialized empty Git repository in /Users/mateusz.budzisz/git/fabric/git-backup-fabric-mod/run/.git/
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): Adding 'world' to repository
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): Creating initial commit
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): [main (root-commit) a142833] Automatic backup - Sun Aug 13 15:52:21 CEST 2023
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): 11 files changed, 1 insertion(+)
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): create mode 100644 world/entities/r.-1.-1.mca
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): create mode 100644 world/entities/r.-1.0.mca
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): create mode 100644 world/entities/r.0.-1.mca
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): create mode 100644 world/entities/r.0.0.mca
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): create mode 100644 world/level.dat
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): create mode 100644 world/poi/r.0.0.mca
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): create mode 100644 world/region/r.-1.-1.mca
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): create mode 100644 world/region/r.-1.0.mca
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): create mode 100644 world/region/r.0.-1.mca
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): create mode 100644 world/region/r.0.0.mca
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): create mode 100644 world/session.lock
[15:52:21] [Server thread/INFO] (BackupScripts) (init.sh): Initialization done!
OnSave script
This script is executed at every auto save (Minecraft performs auto save every 5 minutes, use save-on to enable), you may use save-all to force save.
Default script contents:
# Do not use Shebang here, change default shell by editing `shell` file
echo "Script PWD: $(pwd)"
echo "Arguments passed: $#"
echo "Player count: ${1}"
echo "AVG Tick time: ${2}"
echo "Server running: ${3}"
echo "Total levels: ${4}"
echo "Level names: '${*:5:$4}'"
if [ "$1" -le 0 ] && [ "$3" = "true" ] ; then
echo "Skipping backup as no one is online"
exit 1
fi
# AVG tick time is float, hence this wierd comparison
if (( $(echo "$2 > 50" |bc -l) )) && [ "$3" = "true" ] ; then
echo "Skipping backup as avg tick time is too high ($2)"
exit 2
fi
levelNames=${*:5:$4}
for levelName in "${levelNames[@]}" # Preventing word splitting, because minecraft level names may contain spaces
do
echo "Adding '$levelName' to commit"
git add "$levelName"
done
echo "Creating commit"
git commit -m "Automatic backup - $(date)"
git push
echo "Backup done!"
Example output:
[15:43:50] [Server thread/INFO] (BackupScripts) Running scripts off main thread
[15:43:50] [Thread-13/INFO] (BackupScripts) (on-save.sh): Script PWD: /Users/mateusz.budzisz/git/fabric/git-backup-fabric-mod/run
[15:43:50] [Thread-13/INFO] (BackupScripts) (on-save.sh): Arguments passed: 4
[15:43:50] [Thread-13/INFO] (BackupScripts) (on-save.sh): Player count: 1
[15:43:50] [Thread-13/INFO] (BackupScripts) (on-save.sh): AVG tick time: 0.1340647
[15:43:50] [Thread-13/INFO] (BackupScripts) (on-save.sh): Total levels: 1
[15:43:50] [Thread-13/INFO] (BackupScripts) (on-save.sh): Level names: 'world with space in name'
[15:43:50] [Thread-13/INFO] (BackupScripts) (on-save.sh): Adding 'world with space in name' to commit
[15:43:50] [Thread-13/INFO] (BackupScripts) (on-save.sh): Creating commit
[15:43:50] [Thread-13/INFO] (BackupScripts) (on-save.sh): [main 7cd92d5] Automatic backup - Sun Aug 13 15:43:50 CEST 2023
[15:43:50] [Thread-13/INFO] (BackupScripts) (on-save.sh): 9 files changed, 0 insertions(+), 0 deletions(-)
[15:43:50] [Thread-13/INFO] (BackupScripts) (on-save.sh): Backup done!
[15:43:50] [Server thread/INFO] (BackupScripts) Shutdown of off main thread
Default scripts use GIT
Which is fine for small worlds (e.g.: up to few gigabytes), but it is recommended to setup more reliable solution as https://github.com/bup/bup or https://github.com/WayneD/rsync
Available Versions
How to Install Backup Scripts on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21).
Install Mod
Open the mod browser in the dashboard and search for "Backup Scripts". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21, 1.20.4, 1.20.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Backup Scripts server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21). You can switch loaders with one click in the panel.
Is Backup Scripts compatible with fabric?
Backup Scripts officially supports fabric for Minecraft 1.21, 1.20.4, 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Backup Scripts – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Backup Scripts consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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