
HailWall
Server-side mod whitelist/blacklist: checks each player's client mods on join and kicks disallowed ones. (Install on server + client.)
Screenshots


About this Mod
HailWall — Mod Whitelist
HailWall checks the mods installed on a player's client when they join, and kicks them if they have disallowed mods (or are missing a required one). It's a modern, lightweight take on the classic Mod Whitelist idea.
⚠️ Install it on BOTH the server and every client. A purely server-side mod cannot read a client's full mod list — vanilla simply doesn't send it. So, like every mod of this kind, HailWall needs a tiny companion running on the client.
✨ Features
- Whitelist mode (default) — block everything except the mods you allow. The essentials (
minecraft, the loader,java,hailwall) are always allowed. - Blacklist mode — allow everything except specific mods (cheat clients, x-ray, …).
- Required mods — kick players who are missing a mandatory mod.
- Operator bypass — server operators are never kicked, even with extra mods (like a
usePermissiontoggle). - Transition / monitor mode (
enforce: false) — kick nobody, but still record everyone's mods. Perfect for rolling HailWall out without disrupting players while you build your list. - Access log — one JSON-Lines file per day (kept under
config/, so it's reachable even on hosts like Aternos) listing who joined and with which mods. Old files are pruned automatically. - Signed handshake — HMAC + per-connection challenge to stop trivial packet spoofing.
- Zero gameplay overhead — everything happens once, during login; the log is written off-thread. No per-tick cost.
⚙️ How it works
During the login handshake the server asks the client for its mod list. The client replies with its installed top-level mods (id + version), signed with HMAC. The server verifies the signature, compares the list against your config, and either lets the player in or disconnects them — all before they enter the world.
| Situation | Result |
|---|---|
| Installed on client and server | ✅ Full verification |
| Installed only on the client | You can still play on other servers; here it protects nothing |
| Installed only on the server | A client without HailWall can't join (when requireCompanionMod is on) |
📦 Setup
- Install the correct version of your chosen mod loader (e.g., Fabric, Forge, or NeoForge) and any required APIs on the server and on every client.
- Drop the
hailwall-x.y.z.jarinto themods/folder of the server and of each client. - Start the server once to generate
config/hailwall.json, edit it, and restart.
🔧 Configuration — config/hailwall.json
{
"mode": "whitelist", // "whitelist" or "blacklist"
"enforce": true, // false = monitor mode (log only, kick nobody)
"operatorsBypass": true, // operators are never kicked
"requireCompanionMod": true, // kick clients that don't have HailWall
"verifySignature": true,
"logModLists": true,
"enableAccessLog": true,
"accessLogRetentionDays": 5,
"whitelist": ["sodium", "iris", "modmenu"], // YOUR allowed mods
"blacklist": ["meteor-client", "wurst", "baritone"], // used only in blacklist mode
"requiredMods": []
// + fully customizable / translatable kick messages
}
Find any mod's id in its mod.json (the id field). Easier: read it straight from the access log, or from the client's logs/latest.log, where HailWall prints the reported mod list.
🔒 Privacy & data
- The client sends only mod ids + versions of top-level mods — no file paths, no system info, no personal data.
- That data is used to allow/deny the join and is recorded only in the server's own access log (default 5-day retention). It's never sent anywhere else, and other players can't see it.
- Open source — you can verify exactly what it does.
🛡️ Honest security note
Like every client-side mod check, HailWall is not bulletproof: a determined user could still bypass it. The HMAC + challenge stops casual spoofing, not an expert. It works great against normal players and is best paired with online-mode=true. Treat it as one solid layer, not a silver bullet.
Available Versions
How to Install HailWall on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.2).
Install Mod
Open the mod browser in the dashboard and search for "HailWall". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.2, 26.1.1, 26.1 (+13 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
HailWall server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.
Is HailWall compatible with fabric and neoforge?
HailWall officially supports fabric, neoforge for Minecraft 26.1.2, 26.1.1, 26.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with HailWall – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if HailWall consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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