HammersUnbound

A simple mod that adds war hammers with future mechanics implementation plans

by
98 Downloads
forgeequipment
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Screenshots

Modelos 3D
crafteos

About this Mod

🔨 HammersUnbound

Un mod dedicado a agregar martillos como armas cabronas, priorizando un combate diferente al vanilla.


🇪🇸 ESPAÑOL

🛠️ Contenido Actual

⚔️ Martillo de Guerra (WarHammer)

  • Atributos: Arma pesada con alto daño base.
  • Control de masas: Los golpes críticos aplican un stun al objetivo y generan daño en área (AoE) alrededor del impacto.
  • 🩸 Martillo con Espinas (SpikeHammer): Un martillo más ligero enfocado en el DPS escalable. Aplica sangrado acumulativo mediante sprinthits o críticos.

🧭 Contenido Planeado (Roadmap)

✨ Habilidades del WarHammer

  • Smash: Si caes desde una gran altura mientras mantienes Shift, realizarás un impacto terrestre. Esto causa stun y daño en área, anulando el daño de caída.
  • Better Smash: Similar al Smash pero con un golpe directo al enemigo. Es más fuerte, inspirado en la maza 1.21 de Mojang pero adaptado al WarHammer.
  • SkyBreaker: [Mecánica sorpresa].
  • ✨ Habilidad SpikeHammer: Bloodpact [Mecánica sorpresa].
  • 🩸 Sistema de Sangrado: Efectos por niveles (I, II, III...) que aumentan el daño por segundo.
  • ⚙️ Configuración Avanzada: Archivos de texto para ajustar balance, efectos visuales y mecánicas.

⚠️ Estado del Proyecto

[!NOTE]
Actualmente estoy trabajando en otros proyectos y no tengo intención de continuar el desarrollo del mod por el momento. Sin embargo, planeo retomarlo en el futuro.

En este tiempo me estoy centrando en seguir aprendiendo y avanzar como programador, priorizando la calidad sobre la cantidad. Con la experiencia adquirida en los últimos meses, he identificado problemas en la infraestructura del mod que lo hacen difícil de mantener.







🇺🇸 ENGLISH

🛠️ Current Content

⚔️ War Hammer

  • Attributes: Heavy weapon with high base damage.
  • Crowd Control: Critical hits apply a stun to the target and generate Area of Effect (AoE) damage around the impact.
  • 🩸 Spike Hammer: A lighter hammer focused on scalable DPS. Applies cumulative bleeding via sprint hits or critical hits.

🧭 Planned Content

✨ WarHammer Abilities

  • Smash: If you fall from a height while shifting, you perform a ground slam. This causes stun and AoE damage while negating fall damage.
  • Better Smash: Similar to Smash but with a direct hit to the enemy. It is stronger, inspired by Mojang's 1.21 mace but adapted to the WarHammer.
  • SkyBreaker: [Surprise mechanic].
  • ✨ SpikeHammer Ability: Bloodpact [Surprise mechanic].
  • 🩸 Bleeding System: Tiered effects (I, II, III...) that increase damage over time.
  • ⚙️ Advanced Configuration: Text files to tweak balance, visuals, and mechanics.

⚠️ Project Notice

[!NOTE]
I am currently working on other projects and do not plan to continue development for now. However, I intend to return to it in the future.

At this stage, I am focusing on improving as a developer and prioritizing quality over quantity. With the experience gained in recent months, I have identified structural issues in the mod that make it difficult to maintain.

Available Versions

HammersUnbound r1.0b2beta
MC 1.12.2forge
May 29, 2026
HammersUnbound r1.0b1beta
MC 1.12.2forge
May 20, 2026
SpikeHammer and Configsbeta
MC 1.12.2forge
February 12, 2026
Beta-1-Warhammersbeta
MC 1.12.2forge
January 28, 2026

How to Install HammersUnbound on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.12.2).

3

Install Mod

Open the mod browser in the dashboard and search for "HammersUnbound". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.12.2

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

HammersUnbound server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.12.2). You can switch loaders with one click in the panel.

Is HammersUnbound compatible with forge?

HammersUnbound officially supports forge for Minecraft 1.12.2. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with HammersUnbound – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if HammersUnbound consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install HammersUnbound with just one click on your server.

Recommended RAM
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Details

License
Apache License 2.0
Server-side
Required

Supported Versions

1.12.2