Heal Mod

Heal Mod

Adds a highly configurable /heal command for multiplayer games and SMPs.

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Screenshots

`/heal`

About this Mod

Overview

This mod adds a highly configurable /heal command used to heal players. Configuration options include the number of uses of /heal that each player gets per life, how much each use of /heal heals the target, how much each use of /heal damages the healer (defaulting to 0) and more.

The /heal command also includes administrative subcommands used to query player healing data, restore the ability to use /heal to a player, and so forth.

/heal

The /heal command itself uses a relatively simple syntax with several options at the moment.

  • /heal <player> heals the target by the current healAmount and damages the healer by healCost. It is available to any player with permissions higher than healPermissionsRequirement. With the default settings, anyone can use it.
  • /heal query uses <player> displays the number of /heal uses that the target has expended, as well as the current value of healsPerLife. It is available to any player with a permission level of at least 2.
  • /heal query deaths <player> displays the number of deaths that the target has remaining that will restore healing capacity. It is available to any player with a permission level of at least 2.
  • /heal restore uses <player> restores all /heal uses to the target. It is available to any player with a permission level of at least 2.
  • /heal restore uses <player> <n> restores n uses of /healto the target; this can exceed healsPerLife total uses, giving that player extra capacity. It is available to any player with a permission level of at least 2.
  • /heal restore deaths <player> resets the deaths counter for the target. It is available to any player with a permission level of at least 2.
  • /heal restore deaths <player> <n> restores n deaths to the target; this can exceed deathsRestoringHeals total deaths, giving that player extra capacity. It is available to any player with a permission level of at least 2.

Configuration

The mod is configured via gamerules:

  • healAmount sets how much each /heal restores, defaulting to 200 (100 hearts).
  • healCost sets how much health each /heal removes from the healer, defaulting to 0.
  • healsPerLife sets how many uses of /heal each player has, defaulting to 1 (set to -1 for infinite uses).
  • deathsRestoringHeals controls now many deaths will restore healing capacity, defaulting to -1 (set to -1 for unlimited deaths).
  • healPermissionsRequirement is what permissions level is needed to run /heal, defaulting to 0 (anyone can use it).
  • safeHealing controls, given that there is a healCost, whether or not players can fatally damage themselves by /healing other players. Defaults to true; players are prevented from using /heal when they have less health than is needed to pay the cost.

Note

This mod is released on CurseForge as "Configurable Healing Command". CurseForge platform restrictions prevent using "Mod" in mod titles, so I had to name it something different there. I apologize for the confusion.

Available Versions

Heal Mod 1.0.0release
MC 1.21.6, 1.21.7, 1.21.8fabric
February 14, 2026

How to Install Heal Mod on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.8).

3

Install Mod

Open the mod browser in the dashboard and search for "Heal Mod". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

1.21.8, 1.21.7, 1.21.6

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Heal Mod server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.8). You can switch loaders with one click in the panel.

Is Heal Mod compatible with fabric?

Heal Mod officially supports fabric for Minecraft 1.21.8, 1.21.7, 1.21.6. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Heal Mod – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Heal Mod consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Heal Mod with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
DDoS Protection included

Details

License
MIT License
Server-side
Required

Supported Versions

1.21.81.21.71.21.6