
Heal Mod
Adds a highly configurable /heal command for multiplayer games and SMPs.
Screenshots

About this Mod
Overview
This mod adds a highly configurable /heal command used to heal players. Configuration options include the number of uses of /heal that each player gets per life, how much each use of /heal heals the target, how much each use of /heal damages the healer (defaulting to 0) and more.
The /heal command also includes administrative subcommands used to query player healing data, restore the ability to use /heal to a player, and so forth.
/heal
The /heal command itself uses a relatively simple syntax with several options at the moment.
/heal <player>heals the target by the currenthealAmountand damages the healer byhealCost. It is available to any player with permissions higher thanhealPermissionsRequirement. With the default settings, anyone can use it./heal query uses <player>displays the number of/healuses that the target has expended, as well as the current value ofhealsPerLife. It is available to any player with a permission level of at least 2./heal query deaths <player>displays the number of deaths that the target has remaining that will restore healing capacity. It is available to any player with a permission level of at least 2./heal restore uses <player>restores all/healuses to the target. It is available to any player with a permission level of at least 2./heal restore uses <player> <n>restoresnuses of/healto the target; this can exceedhealsPerLifetotal uses, giving that player extra capacity. It is available to any player with a permission level of at least 2./heal restore deaths <player>resets the deaths counter for the target. It is available to any player with a permission level of at least 2./heal restore deaths <player> <n>restoresndeaths to the target; this can exceeddeathsRestoringHealstotal deaths, giving that player extra capacity. It is available to any player with a permission level of at least 2.
Configuration
The mod is configured via gamerules:
healAmountsets how much each/healrestores, defaulting to 200 (100 hearts).healCostsets how much health each/healremoves from the healer, defaulting to 0.healsPerLifesets how many uses of/healeach player has, defaulting to 1 (set to -1 for infinite uses).deathsRestoringHealscontrols now many deaths will restore healing capacity, defaulting to -1 (set to -1 for unlimited deaths).healPermissionsRequirementis what permissions level is needed to run/heal, defaulting to 0 (anyone can use it).safeHealingcontrols, given that there is ahealCost, whether or not players can fatally damage themselves by/healing other players. Defaults totrue; players are prevented from using/healwhen they have less health than is needed to pay the cost.
Note
This mod is released on CurseForge as "Configurable Healing Command". CurseForge platform restrictions prevent using "Mod" in mod titles, so I had to name it something different there. I apologize for the confusion.
Available Versions
How to Install Heal Mod on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.8).
Install Mod
Open the mod browser in the dashboard and search for "Heal Mod". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.8, 1.21.7, 1.21.6
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Heal Mod server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.8). You can switch loaders with one click in the panel.
Is Heal Mod compatible with fabric?
Heal Mod officially supports fabric for Minecraft 1.21.8, 1.21.7, 1.21.6. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Heal Mod – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Heal Mod consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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