
Health Regeneration Overhaul
This API changes health regeneration to be attribute-driven and (optionally) disables the hunger/saturation system.
About this Mod
Health Regeneration Overhaul
This API changes the way health is regenerated. Instead of depending on the hunger system, entity attributes are
used.
The vanilla hunger system including exhaustion and saturation is disabled by default.
Additionally, an entity attribute called healthregenerationoverhaul:reserved_health is added and a vanilla bug that clamps player health to a maximum of 20 when respawning/joining a world has been fixed.
Default implementation
Health is regenerated by healthregenerationoverhaul:health_regeneration every healthregenerationoverhaul:health_tick_threshold ticks.
When health is reduced, regeneration is stopped for healthregenerationoverhaul:health_regeneration_delay_threshold ticks.
healthregenerationoverhaul:reserved_health describes the percentage amount of maximum health that is currently not available.
Default attribute values
- healthregenerationoverhaul:health_regeneration: 0
- healthregenerationoverhaul:health_tick_threshold: 100
- healthregenerationoverhaul:health_regeneration_delay_threshold: 100
- healthregenerationoverhaul:reserved_health: 0
Customization
When the vanilla game rule "natural_health_regeneration" is true, players have 1 additional health regeneration.
In the client config an alternative health bar can be enabled and customised.
The server config has options to set the default value for each attribute (including max_health). This only affects the attribute values for players, not other entities.
Also in the server config, the vanilla food system can be re-enabled.
API
Casting a "LivingEntity" to the "HealthRegeneratingEntity" interface gives access to all relevant methods.
Available Versions
How to Install Health Regeneration Overhaul on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.2).
Install Mod
Open the mod browser in the dashboard and search for "Health Regeneration Overhaul". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.2, 26.1.1, 26.1 (+5 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Health Regeneration Overhaul server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.
Is Health Regeneration Overhaul compatible with fabric?
Health Regeneration Overhaul officially supports fabric for Minecraft 26.1.2, 26.1.1, 26.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Health Regeneration Overhaul – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Health Regeneration Overhaul consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Health Regeneration Overhaul with just one click on your server.