Health Regeneration Overhaul

Health Regeneration Overhaul

This API changes health regeneration to be attribute-driven and (optionally) disables the hunger/saturation system.

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About this Mod

Health Regeneration Overhaul

This API changes the way health is regenerated. Instead of depending on the hunger system, entity attributes are
used.

The vanilla hunger system including exhaustion and saturation is disabled by default.

Additionally, an entity attribute called healthregenerationoverhaul:reserved_health is added and a vanilla bug that clamps player health to a maximum of 20 when respawning/joining a world has been fixed.

Default implementation

Health is regenerated by healthregenerationoverhaul:health_regeneration every healthregenerationoverhaul:health_tick_threshold ticks.

When health is reduced, regeneration is stopped for healthregenerationoverhaul:health_regeneration_delay_threshold ticks.

healthregenerationoverhaul:reserved_health describes the percentage amount of maximum health that is currently not available.

Default attribute values

  • healthregenerationoverhaul:health_regeneration: 0
  • healthregenerationoverhaul:health_tick_threshold: 100
  • healthregenerationoverhaul:health_regeneration_delay_threshold: 100
  • healthregenerationoverhaul:reserved_health: 0

Customization

When the vanilla game rule "natural_health_regeneration" is true, players have 1 additional health regeneration.

In the client config an alternative health bar can be enabled and customised.

The server config has options to set the default value for each attribute (including max_health). This only affects the attribute values for players, not other entities.

Also in the server config, the vanilla food system can be re-enabled.

API

Casting a "LivingEntity" to the "HealthRegeneratingEntity" interface gives access to all relevant methods.

Available Versions

4.0.0release
MC 26.1, 26.1.1, 26.1.2fabric
April 16, 2026
3.1.0release
MC 1.21.11fabric
February 17, 2026
3.0.0release
MC 1.21.10fabric
October 25, 2025
2.6.1release
MC 1.21.1fabric
October 5, 2025
2.6.0release
MC 1.21.1fabric
September 15, 2025

How to Install Health Regeneration Overhaul on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.2).

3

Install Mod

Open the mod browser in the dashboard and search for "Health Regeneration Overhaul". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

26.1.2, 26.1.1, 26.1 (+5 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Health Regeneration Overhaul server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.

Is Health Regeneration Overhaul compatible with fabric?

Health Regeneration Overhaul officially supports fabric for Minecraft 26.1.2, 26.1.1, 26.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Health Regeneration Overhaul – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Health Regeneration Overhaul consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Health Regeneration Overhaul with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
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Details

License
MIT License
Server-side
Required

Supported Versions

26.1.226.1.126.11.21.111.21.101.21.11.211.20.1