HeartBalance: Health Pickups & player starting health

HeartBalance: Health Pickups & player starting health

Set lower default health; and Heart drop pickups like in zelda, healing when you touch them

by
4.0K Downloads
forgeneoforgeadventuregame-mechanics
Rent Server with this Mod

Screenshots

Optional crafting recipes

About this Mod

First, this mod makes enemies drop 'health pickup' hearts, which heal the player on contact if needed.  If you touch them at full health, they become an item for healing later, and can be crafted into stronger ersions.  Drops can be changed in the config file

Hearts drop from mobs
Second, this mod allows you to customize the players initial starting health, so you can start at 3, 5, or even 20 hearts to begin with

Config File Example

By default you still get 10 hearts, but in your single player world or modpack you can set this to something low for a challenge, or much more to soak up damage

New world 3 hearts from config

New hardcore world with tons of hearts to start off

Mod is now on both platforms

Available Versions

1.21.1-1.0.3release
MC 1.21.1neoforge
May 24, 2026
HeartBalance 1.0.3release
MC 1.20.1forge, neoforge
August 26, 2024
HeartBalance: 1.19.4-1.0.2release
MC 1.19.4forge
August 26, 2024
HeartBalance: Health Pickups & player starting health 1.18-1.0.1release
MC 1.18, 1.18.1, 1.18.2forge
August 26, 2024
HeartBalance 1.16.5-1.0.1release
MC 1.16.5forge
August 26, 2024

How to Install HeartBalance: Health Pickups & player starting health on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "HeartBalance: Health Pickups & player starting health". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forgeneoforge

Minecraft Versions

1.21.1, 1.20.1, 1.19.4 (+4 more)

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

HeartBalance: Health Pickups & player starting health server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is HeartBalance: Health Pickups & player starting health compatible with forge and neoforge?

HeartBalance: Health Pickups & player starting health officially supports forge, neoforge for Minecraft 1.21.1, 1.20.1, 1.19.4. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with HeartBalance: Health Pickups & player starting health – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if HeartBalance: Health Pickups & player starting health consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install HeartBalance: Health Pickups & player starting health with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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1-Click Mod Install
NVMe SSD Storage
DDoS Protection included

Details

License
LicenseRef-All-Rights-Reserved
Server-side
Required

Supported Versions

1.21.11.20.11.19.41.18.21.18.11.181.16.5