
Hide Coordinates
Hide coordinates from players by offsetting all positions sent to the client
About this Mod
Hide Coordinates
Server-side Fabric mod to prevent sending real coordinates to the client. Based on and partly copied from the Spigot version CoordinateOffset by Joshua Prince.
Credit also goes to Patbox for a small sample of code I used from Polymer!
Features
- Players' coordinates are offset so that the location they entered the current world (join, teleport, portal or respawn) is shown to them as 0, 0.
- Admins can use
/coordoffset getto find their own offset. - Admins can use
/coordoffset set [pos]to change their own offset such that the specified pos is in the 0,0 chunk for them, or/coordoffset set noneto disable the offset. - Any worldborder wall is only sent to players who can see it. This is to prevent client-side mods from instantly figuring out the offset from world border center information.
Why?
The gamerule reducedDebugInfo hides coordinates from the debug screen, but this can be easily circumvented using a client-side mod. This mod hides the coordinates for real by offsetting all coordinates sent to the client.
A server that wants to actually enforce the gamerule reducedDebugInfo without an honour system will need a mod like this. This is my attempt at an implementation :)
Disclaimer
I'm a new modder. I needed this for a server I'm working on and made it as a learning opportunity. Therefore the mod doesn't have all the features, the code is quite messy, and there could be bugs or crashes. But I still figured it might be useful to some others. Feel free to use the code as you please, and improvement suggestions are welcome!
Known issues:
- The main feature missing here from CoordinateOffset are the vast configuration options. Offsets are always set so you spawn in chunk 0,0 and this resets on death and dimension change.
- Worldborder growing or shrinking looks really weird.
- It's possible that I missed some packets that need the offset, let me know!
Available Versions
How to Install Hide Coordinates on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.2).
Install Mod
Open the mod browser in the dashboard and search for "Hide Coordinates". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.2, 26.1.2, 1.21.11 (+7 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Hide Coordinates server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.2). You can switch loaders with one click in the panel.
Is Hide Coordinates compatible with fabric?
Hide Coordinates officially supports fabric for Minecraft 26.2, 26.1.2, 1.21.11. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Hide Coordinates – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Hide Coordinates consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install Hide Coordinates with just one click on your server.