
Highlight API
A Minecraft Forge 1.20.1 library mod that adds support for custom highlights and outlines for blocks, entities and regions.
Screenshots




About this Mod
Highlight API
⚠️ This is a developer library, not a standalone mod.
It does nothing on its own - it is intended to be used as a dependency by other mods.
A Minecraft Forge 1.20.1 library mod that adds support for custom highlights and outlines for blocks, entities and regions.
Features
- Outline and fill rendering for blocks, entities and AABB regions
- Region highlighting between two BlockPos points
- Built-in animations (Pulse, Blink, Fade In)
- Custom animation support via ICustomAnimation interface
- Depth modes (HIDE - hidden behind blocks, IGNORE - visible through blocks)
- Eternal and delayed lifetime support
- AnimationScope support (ALPHA or COLOR)
- Custom line width control
Usage
Adding as dependency
JitPack:
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
implementation fg.deobf("com.github.NOIST1611:HighlightAPI:v1.0.0")
}
Modrinth Maven:
repositories {
maven { url "https://api.modrinth.com/maven" }
}
dependencies {
implementation fg.deobf("maven.modrinth:highlight-api:1.0.0")
}
Quick start
HighlightHandle handle = HighlightAPI.create(Lifetime.ETERNAL)
.setTarget(blockPos)
.setOutlineColor(1.0f, 0.0f, 0.0f, 1.0f)
.setFillColor(1.0f, 0.0f, 0.0f, 0.3f)
.register();
// Remove when done
handle.remove();
Region highlight
HighlightAPI.create(Lifetime.ETERNAL)
.setRenderMode(RenderMode.REGION)
.setTarget(new BlockPos(0, 64, 0))
.setTargetEnd(new BlockPos(10, 70, 10))
.setOutlineColor(0.0f, 1.0f, 0.0f, 1.0f)
.setFillColor(0.0f, 1.0f, 0.0f, 0.2f)
.register();
Animation Scope
// Animate alpha (transparency)
HighlightAPI.create(Lifetime.ETERNAL)
.setTarget(blockPos)
.setAnimation(AnimationType.PULSE)
.setAnimationScope(AnimationScope.ALPHA)
.register();
// Animate color (black → original color)
HighlightAPI.create(Lifetime.ETERNAL)
.setTarget(blockPos)
.setAnimation(AnimationType.PULSE)
.setAnimationScope(AnimationScope.COLOR)
.register();
// Custom animation
HighlightAPI.create(Lifetime.ETERNAL)
.setTarget(blockPos)
.setAnimation(new ICustomAnimation() {
private float time = 0.0f;
@Override
public float tick(float partialTick) {
time += partialTick * 0.05f;
return (float)(Math.sin(time) * 0.5 + 0.5);
}
})
.register();
Depth mode
// Visible through blocks
HighlightAPI.create(Lifetime.ETERNAL)
.setTarget(blockPos)
.setDepthMode(DepthMode.IGNORE)
.register();
Links
Available Versions
How to Install Highlight API on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "Highlight API". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Highlight API server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is Highlight API compatible with forge?
Highlight API officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Highlight API – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Highlight API consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Highlight API with just one click on your server.