
HMT: HariMultiThread
A parallel entity processing engine that distributes entity ticking and mob spawning across multiple CPU threads to reduce main thread load
About this Mod
HariMultiThread | Async Entity Processing
Massively Parallel Entity Ticking & Spawning
What Is HariMultiThread
HariMultiThread is a multi-threaded entity processing engine (based on Async) that parallelizes entity ticking across all available CPU cores.
More Entities. Same TPS.
By distributing entity updates across a thread pool, HariMultiThread eliminates the single biggest bottleneck on entity-heavy servers — the main thread.
Technical Architecture
Designed for safe, scalable parallel entity processing.
- Parallel Entity Ticking: Entities are batched and processed concurrently across all CPU cores
- Async Mob Spawning: Natural mob spawning calculations run in parallel with the main tick
- Thread-Safe Synchronization: Critical entities (TNT, items, projectiles) are always processed on the main thread
- Explosion Processing: Dedicated thread pool for explosion calculations independent of entity ticking
- Dynamic Thread Pool: Automatically scales to use all available processors
Configuration
Located in config/async.toml.
- Thread Count: Maximum parallel threads (default: all available processors)
- Async Spawn: Toggle asynchronous entity spawning
- Synchronized Entities: Configure which entities must tick on the main thread
- In-game Commands:
/async configand/async statsfor runtime management
Safety & Compatibility
Not all entities can be safely parallelized.
- Always Synchronized: Projectiles, minecarts, boats, players, falling blocks, and shulkers
- Configurable: TNT, items, experience orbs, creepers, withers, and more can be toggled
- Mod Compatibility: Special handling for Harium, HariPlayer, and HariChunk integration
Fork Information
HariMultiThread is a fork of Async.
Experimental: Parallel entity processing may cause issues with some mods. Test thoroughly.
Credits & Support
Original Async created and maintained by the community.
HariMultiThread maintains the cutting-edge parallel processing improvements.
Join the Community
Get help and updates on our Discord.
HariMultiThread - Maintained by Hari - High Performance Minecraft
Available Versions
How to Install HMT: HariMultiThread on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "HMT: HariMultiThread". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1
Server-side
~ OptionalRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
HMT: HariMultiThread server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is HMT: HariMultiThread compatible with forge?
HMT: HariMultiThread officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with HMT: HariMultiThread – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if HMT: HariMultiThread consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install HMT: HariMultiThread with just one click on your server.