
About this Mod
Introduction
This is framework for coremods at MinecraftForge.
Basicaly, useful for mod developers.
Goal of this project is to provide an easy way to modify existing logic without directly changing code of it, but by writing your additional code.
Doesn't require knowledge of jvm bytecode.
Welp, kinda I'm late with publishing it project, bc Mixins took over the world, but I found out HookLib more handy, and I still have unimplemented good ideas, which will make it even better. So maybe it makes sense
Getting started
Understanding of hooks
When exists some code which you wanna to change, but its part of Minecraft or other mod, you can write something like:
@HookContainer
public class MyHooks {
@Hook
@OnBegin
public static void resize(Minecraft mc, int x, int y) {
System.out.println("Resize, x=" + x + ", y=" + y);
}
}
HookLib will find method with name `resize` with two `int`'s arguments in class `Minecraft` and will insert call of MyHooks#resize to begin of found
target method.
Then you will see in console message when window resized.
Adding to project
Add dependency to build.gradle:
repositories {
maven {
url "https://cursemaven.com"
}
}
dependencies {
implementation "curse.maven:hooklib:12345"
}Add VM option `-Dfml.coreMods.load=gloomyfolken.hooklib.minecraft.MainHookLoader`
It's possible by gradle too:
minecraft {
mappings channel: 'snapshot', version: '20171003-1.12'
runs {
client {
workingDirectory project.file('run')
property "fml.coreMods.load", "gloomyfolken.hooklib.minecraft.MainHookLoader" //here
}
server {
workingDirectory project.file('run')
property "fml.coreMods.load", "gloomyfolken.hooklib.minecraft.MainHookLoader" //here
}
}
}
- Perform Gradle Refresh in your ide
Next learning
Check our wiki for api details and advanced techniques
Roadmap
make HookLib to modloader for coremodsinjection point at method callway to print possible @LocalVariable argumentsinjection point at expressionway to access to private variablesport to new versions of Minecraft
annotation processor for compile-time validation
configs for coremods
caching of target classes with applied hooks
Gratitudes
- Thanks @GloomyFolken for original HookLib development!
- Thanks @Foreck for cool logo!
Available Versions
How to Install HookLib on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.12.2).
Install Mod
Open the mod browser in the dashboard and search for "HookLib". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.12.2
Server-side
~ OptionalRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
HookLib server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.12.2). You can switch loaders with one click in the panel.
Is HookLib compatible with forge?
HookLib officially supports forge for Minecraft 1.12.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with HookLib – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if HookLib consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install HookLib with just one click on your server.