I Should Eat More

I Should Eat More

A mod to enhance food experiences in MC

by
883 Downloads
neoforge
Rent Server with this Mod

About this Mod

吃不能停 I should eat more

中文

概述

移除饥饿值和饱和度上限,模组提供的剑和盔甲会根据饥饿值增强能力,并消耗额外的饱和度/饥饿值。本模组专注于数值调整。

核心机制

  • 移除饱和度上限
  • 增加饥饿值的阶段性上限与饥饿值等级
    • 饥饿值等级为 L 时饥饿值上限为 10^(L+1)
  • 增加渡劫功能
    • 饥饿值突破当前等级上限时触发渡劫,玩家会受到雷击伤害,从劫雷中存活下来之后饥饿值等级+1
    • 渡劫共 L 道雷击,每次雷击伤害为 2*10^L,每次雷击间隔一秒
    • 请认真对待劫雷!未能完全承受所有劫雷(服务器重启、离线、卡无敌帧等)可能导致渡劫失败,需要重新渡劫
  • 动态调整食物效率
    • 根据食物提供的饥饿值计算食物等级 FL(非整数):FL = log10(食物饥饿值)
    • 鼓励食物多样性:吃下食物时会根据最近 L+5 种「不同数值」(饥饿值与饱和度的不同组合)的食物提供额外的饥饿值/饱和度倍率 ×(1~2)
      • 计算方式:(最近食用的 L+5 种食物中不同数值的种类数 / (L+5)) + 1,即轮流食用 L+5 种食物即可达到最大效率
      • 提供相同饥饿值和饱和度的食物被记为同一种(如 1 饥饿+1 饱和的两种食物属于同一类别)
    • 鼓励食用高级食物:吃下食物时会根据食物等级提供额外倍率 ×(1+FL)
    • 降低后期食物效率:吃下食物时会根据玩家饥饿值等级降低效率,倍率 ×1/L
    • 最终食物效率1/L × (1+FL) × (1~2)
  • 始终显示需要进食needsFood() 恒为 true,用于配合本 mod 的饥饿值逻辑
  • 瞬间进食:食用任意食物时,进食时间被设为 0
  • 自定义 HUD:显示当前饥饿值等级(鸡腿数量)、饥饿值与饱和度,格式为 饥饿等级*饥饿值(+饱和度)

食物剑

共 5 个等级,均为「按饥饿值加伤、攻击时消耗饥饿值/饱和度」的剑。

材质等级 额外伤害倍率
肥肉剑
肌肉剑 石头
骨剑 1.5×
胳膊剑 钻石
附魔金胳膊剑 下界合金
  • 额外伤害:基础量 = ,再乘以上表倍率;饥饿等级 ≥ 1 时生效。
  • 攻击消耗:每次命中敌人会消耗 L 饱和度,不足时再扣饥饿值。

食物护甲

五套盔甲(肥肉 / 肌肉 / 骨头 / 胳膊 / 金胳膊),每套 4 件(头盔、胸甲、护腿、靴子)。材质等价于:金、链甲、铁、钻石、下界合金。

伤害减免

  • 穿戴任意一件「食物盔甲」时,受到伤害会用 饱和度 + 饥饿值 抵伤。

  • 可减免比例有上限,由当前穿戴的套装档次决定(混搭则按四件平均):

    套装 最多减免
    肥肉套 30%
    肌肉套 50%
    骨头套 70%
    胳膊套 85%
    金胳膊套 100%
  • 饥饿等级 ≥ 2 时生效;先扣饱和度,再扣饥饿值。

放屁悬浮(护腿)

  • 穿着任意一件食物护腿时,若 饥饿等级 ≥ 3,可在空中长按跳跃实现水平悬浮。
  • 每 tick 会消耗少量饱和度(0.01),不会消耗饥饿值。

空中连跳(护腿)

  • 穿着任意一件食物护腿时,若 饥饿等级 ≥ 4,可在空中按跳跃实现连跳。
  • 每次会消耗 1 饱和度,不会消耗饥饿值。

空中冲刺(护腿)

  • 穿着任意一件食物护腿时,若 饥饿等级 ≥ 5,可在空中按冲刺键向当前面朝方向冲刺。
  • 每次会消耗 1 饱和度,不会消耗饥饿值。

剑/护甲制作

  • 肥肉材质:可用任意食物 tag 的材料(#c:foods)制作
  • 肌肉材质:在肥肉材质损坏时自动获得
  • 骨材质:使用骨头制作
  • 胳膊材质:使用肥肉 + 肌肉 + 骨头混合制作
  • 金胳膊材质:制作需要附魔金苹果

English

A Minecraft mod that removes the hunger and saturation cap. Swords and armor added by the mod scale with your food level and consume extra saturation/hunger. The mod focuses on number tuning and progression.

Core mechanics

  • No saturation cap
  • Food level stage and stage cap
    • at stage L, max food level is 10^(L+1).
  • Tribulation (lightning)
    • when food level breaks the current stage cap, tribulation triggers: the player takes lightning damage. After surviving all strikes, food level stage increases by 1.
    • There are L lightning strikes; each strike deals 2*10^L damage, with 1 second between strikes.
    • Take it seriously: leaving (server restart, disconnect, invincibility frames, etc.) before all strikes are applied can cause the tribulation to fail; you must trigger it again.
  • Dynamic food efficiency
    • Food level FL (from the food item): FL = log10(food nutrition).
    • Variety bonus: eating food gives extra hunger/saturation multiplier ×(1~2) based on the last L+5 “distinct values” (hunger + saturation combinations).
      • Formula: (number of distinct values in last L+5 foods / (L+5)) + 1; rotating through L+5 different foods gives max efficiency.
      • Same hunger + saturation count as one type (e.g. two foods that both give 1 hunger + 1 saturation are one category).
    • Better food bonus: multiplier ×(1+FL) from food level.
    • Late-game penalty: multiplier ×1/L from your current stage L.
    • Effective efficiency: 1/L × (1+FL) × (1~2).
  • Always “needs food”: needsFood() is always true for this mod’s logic.
  • Instant eat: eating any food has duration set to 0.
  • Custom HUD: shows food level stage (drumstick icons), hunger and saturation as stage*hunger(+saturation).

Food Swords

Five tiers; all swords add damage based on food level and consume hunger/saturation on hit.

Sword Material tier Extra damage multiplier
Fat Sword Wood
Muscle Sword Stone
Bone Sword Iron 1.5×
Arm Sword Diamond
Golden Arm Sword Netherite
  • Extra damage: base = × table multiplier; requires food level stage ≥ 1.
  • On hit: each hit consumes L saturation, then hunger if saturation is insufficient.

Food Armor

Five sets (Fat / Muscle / Bone / Arm / Golden Arm), four pieces each (helmet, chestplate, leggings, boots). Material tiers match leather, chain, iron, diamond, netherite.

Damage reduction

  • Wearing any Food Armor piece lets saturation + hunger absorb damage.

  • Max reduction is capped by the set tier (mixed sets use the average of the four pieces):

    Set Max reduction
    Fat 30%
    Muscle 50%
    Bone 70%
    Arm 85%
    Golden Arm 100%
  • Active when food level stage ≥ 2; saturation is consumed first, then hunger.

Hover (leggings)

  • With any Food Leggings, if stage ≥ 3, hold jump in the air to hover.
  • Costs a small amount of saturation per tick (0.01); does not consume hunger.

Air jump (leggings)

  • With any Food Leggings, if stage ≥ 4, press jump in the air to double jump.
  • Costs 1 saturation per jump; does not consume hunger.

Air dash (leggings)

  • With any Food Leggings, if stage ≥ 5, press sprint in the air to dash in the direction you’re facing.
  • Costs 1 saturation per dash; does not consume hunger.

Crafting

  • Fat tier: materials from any food tag (e.g. #c:foods).
  • Muscle tier: obtained automatically when fat gear breaks.
  • Bone tier: bone.
  • Arm tier: fat + muscle + bone.
  • Golden Arm tier: enchanted golden apple.

Available Versions

I Should Eat More 1.0.7release
MC 1.21.1neoforge
May 15, 2026
I Should Eat More 1.0.6release
MC 1.21.1neoforge
February 23, 2026
I Should Eat More 1.0.5release
MC 1.21.1neoforge
February 23, 2026
I Should Eat More 1.0.4release
MC 1.21.1neoforge
February 22, 2026
I Should Eat More 1.0.3release
MC 1.21.1neoforge
February 22, 2026

How to Install I Should Eat More on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set neoforge Loader

In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "I Should Eat More". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

neoforge

Minecraft Versions

1.21.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

I Should Eat More server crashes on startup – what to do?

Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is I Should Eat More compatible with neoforge?

I Should Eat More officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with I Should Eat More – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if I Should Eat More consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install I Should Eat More with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
DDoS Protection included

Details

License
MIT License
Server-side
Required

Supported Versions

1.21.1