
Initial House
Generate a structure only located at the spawnpoint of the world.
About this Mod
Description
This mod allows players, server operators and modpack developers add an initial house when creating a new world. The default structure looks like Starting House, while you can change it by editing server config file. For example, you can save a structure template by using Structure Block and add a datapack to the game, then modify INITIAL_HOUSE_STRUCTURES field by adding the resource location (structure id) of your structure.
For server operators and modpack developers, you can accurately specify player's spawnpoint, for example, which room of your structure, which floor and how far away from the structure, by editing INITIAL_HOUSE_PIVOT (for pivot and how far away will the structure generated from the spawnpoint, usually the center or where to spawn players of the structure) field and SPAWN_POINT_SHIFT (how far away player will spawn from the spawnpoint, usually set x and z to 0) field.
Hints for Editing the Config
You can create the config in "defaultconfigs" folder to make sure each time you create a world, the same settings will work.
Note that if you want to control the spawn point extremely accurately, remember to set DISABLE_SPAWN_POINT_RANDOM_SHIFTING to true.
First, use structure block and load a structure at (0, ?, 0) in creative mode and superflat world preset without editting any other settings such as rotation and offset. Then go to the position where you want the player to spawn at - for example, (5, ?, 13). Then set INITIAL_HOUSE_PIVOT_X to 5 and INITIAL_HOUSE_PIVOT_Z to 13, while set INITIAL_HOUSE_PIVOT_Y to the depth of the floor.
Once you create a new world with the settings, you may find yourself spawn above the ceiling. If so, for example, 5 blocks higher than what you expect, you should set SPAWN_POINT_SHIFT_Y to -5 to make the position exactly correct.
PREVENT_STRUCTURES_GENERATE_IN prevents structures from generating around the initial house. The bigger it is, the larger the non-struture area around the initial house will be. Set it to -1 to enable structure generate as normal.
Other
This mod is made for modpack The Winter Frontier.
Available Versions
How to Install Initial House on Your Server
Order Server
Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.18.2).
Install Mod
Open the mod browser in the dashboard and search for "Initial House". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.18.2
Server-side
✓ RequiredRecommended RAM
6 GB(min. 4 GB)Frequently Asked Questions
Initial House server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.18.2). You can switch loaders with one click in the panel.
Is Initial House compatible with forge?
Initial House officially supports forge for Minecraft 1.18.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Initial House – how to optimize performance?
Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Initial House consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Similar Mods
Rent Modded Server
Install Initial House with just one click on your server.