
Keeg's Weapon Mod
Adds vanilla style weapons and enchantments!
Screenshots






About this Mod
Weapons
Adds 4 vanilla syle weapons to the game, the scythe, the dagger, the katana, and the greatsword.

The scythe is a mix between a sword and an axe, the dagger deals less damage than a sword with a shorter cooldown, the katana does the same damage as a sword, but with a quicker cooldown as long as your offhand is empty, and the greatsword deals similar damage to an axe with a shorter cooldown, as long as your offhand is empty.
Katana and greatsword have custom two-handed player models.
Enchantments
Adds 7 new enchantments, 4 only being able to be applied to their respective custom weapons.
Respective Weapon For Each Enchantment
- Thundering: Greatswords
- Dash: Katanas
- Leech: Scythes
- Poison Tipped: Dagger
- Pathfinder: Boots
- Expert: All tools and weapons
- Illager Bane: All weapons

Legendary Weapons
Adds 3 legendary weapons with custom abilities, the Reapers Scythe, Grand Assassins Dagger, and Shoguns Katana. (Regular crafting recipies are only in 1.20 versions)
Weapon Abilities and Custom Visuals
Reapers Scythe: Stores souls (max 10) and is able to release them on right-click in a sonic boom like attack, the amount of souls effects the damage it deals. Has custom sweep particles, kill particles, and animated model. Can only have leech enchant applied to it.
Grand Assassins Dagger: On right-click gives a speed boost and gives user the saturation effect. Deals extra damage to an entities back. Has custom ability particles, backstab particles, and animated model. Can only have fire aspect enchant applied to it.
Shoguns Katana: Has a double dash ability, allowing you to dash up to two times on right-click, with a cooldown bar under the weapon. Has a 30% chance to block incoming arrows when holding it. Has custom sweep particles. Can only have knockback enchant applied to it.
*All legendary weapons don't have duribility

Weapon Forge
4 Weapons Forges, one for each weapon type. Must be powered to use them to craft in a new 7x7 crafting grid. After crafting something recipe is locked server wide (Can be undone with commands). They can be found in one of 4 rare structures, one for each weapon type.
Recipes:



Available Versions
How to Install Keeg's Weapon Mod on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "Keeg's Weapon Mod". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11, 1.20.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Keeg's Weapon Mod server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is Keeg's Weapon Mod compatible with fabric and forge?
Keeg's Weapon Mod officially supports fabric, forge for Minecraft 1.21.11, 1.20.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Keeg's Weapon Mod – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Keeg's Weapon Mod consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install Keeg's Weapon Mod with just one click on your server.