
Utils
Utility library
About this Mod
Utils
Version: 5
Features
- Global, Entity and Player Functions
- Motion Entity in Facing Direction
- Data Storage by Entity
- Consts Scores
- Player Score ID
- Predicates
- Item Modifiers
- Entity Tags
- Macro Functions
- Custom Use Remainder
Commands
Global
Clear chat for all players:
/function utils:global/clear_chat
Hide sidebar:
/function utils:global/hide_sidebar
Entity
Despawn an entity/mob:
/execute as @n[type=zombie] run function utils:entity/despawn
Reset entity/mob/player all attributes:
/execute as @n[type=zombie] run function utils:entity/reset_all_attributes
Heal full:
/execute as @n[type=iron_golem] run function utils:entity/heal_full
Player
Clear chat for player:
/function utils:player/clear_chat
Reset XP (points and levels):
/function utils:player/xp/reset
Get all XP Points:
/function utils:player/xp/get_all_points
The function return the all xp points and they are saved in the score utils.player.xp.total_points
Random TP for voids worlds:
/function utils:player/random_tp
Motion
function utils:motion/calc
summon fireball ^ ^ ^.5
execute store result entity @n[type=fireball] Motion[0] double -0.00025 run scoreboard players get @s utils.motion.mx
execute store result entity @n[type=fireball] Motion[1] double -0.00025 run scoreboard players get @s utils.motion.my
execute store result entity @n[type=fireball] Motion[2] double -0.00025 run scoreboard players get @s utils.motion.mz
or you can use the Storage and Macro method:
function utils:motion/storage {"value":"-0.00025"}
summon fireball ^ ^ ^.5
data modify entity @n[type=fireball] Motion set from storage utils:motion motion
Data Storage by Entity
Create data
Exist two ways to create or add data to a path, set and append, when you use set, the absolute value of the path will be the data arg,
and for append, the path will be an array, and will append the data arg.
# absolute
/function utils:entity/storage/set {"path":"lives","data":3}
/function utils:entity/storage/set {"path":"name","data":'"lullaby6"'}
# array
/function utils:entity/storage/append {"path":"deaths","data":1}
/function utils:entity/storage/append {"path":"deaths","data":2}
/function utils:entity/storage/append {"path":"deaths","data":3}
Run function with Entity's data
When you use the entity/storage/function all data/args from entity's storage will be received to the function like macro args.
/function utils:entity/storage/function {"function":"namespace:say_lives"}
say_lives.mcfunction file:
$say $(lives)
Remove data
# absolute
/function utils:entity/storage/remove/data {"path":"lives"}
/function utils:entity/storage/remove/data {"path":"name"}
# array
/function utils:entity/storage/remove/first {"path":"deaths"}
/function utils:entity/storage/remove/index {"path":"deaths","index":1}
Consts
There are constants from 0 to 1000.
You can check and get the const value running this command:
/scoreboard players get <number> utils.const
Usage example:
/scoreboard players get 1 utils.const
Player Score ID
Get the player score ID:
/scoreboard players get @s utils.player.id
Predicates
- can/see_sky
- has/effect/
<effect_name>(speed, regeneration, ...) - has/passenger
- in/biome/
<biome_name> - in/structure/
<structure_name>(village, desert_pyramid, trial_chambers, ...) - in/dimension/
<dimension_name>(overworld, the_nether, the_end) - in/light/
<level>(0, 5, 10, 15, 0-5, 5-10, ...) - is/raining
- is/thundering
- is/baby
- is/falling
- is/flying
- is/ground
- is/on_fire
- is/riding
- is/sneaking
- is/sprinting
- is/swimming
- random/
<chance><0.1 (10%), 0.5 (50%), ...>
Example:
/execute as @s if predicate utils:is/on_fire run say I am on fire D:
Item Modifiers
- count
- count/add/
<number> - count/remove/
<number> - count/set/
<number>
- count/add/
- enchantment_glint_override/
<boolean> - max_stack_size/
<number> - rarity/
<rarity_name> - remove_component/
<item_component_name>(use_cooldown, enchantments, max_stack_size, ...) - repair_cost/
<number> - tooltip/
<tooltip_name>/<show | hide> - use_cooldown/
<time>(1s, 2s, 1m, 1h, ...) - damage
- damage/add/0.
<number> - damage/set/0.
<number>
- damage/add/0.
- clear_bundle
- clear_container
- death_protection
- enchant_randomly_compatible
- enchant_randomly
- furnace_smelt
- glider
- hide_additional_tooltip
- hide_tooltip
- non_consumable
- one_use
- remove_container_loot
- repair
- unbrekeable
Example:
/execute if items entity @s weapon.mainhand minecraft:raw_iron run item modify entity @s weapon.mainhand utils:furnace_smelt
Entity Tags
- all_boats
- animals
- aquatics_animals
- aquatics_real_animals
- aquatics
- arthropods
- boats_with_chest
- boats
- bosses
- cows
- end
- fishs
- flyers_hostiles
- flyers
- horses
- hostiles
- humanoids
- illagers
- monsters
- nether
- neutrals
- passives
- piglins
- proyectiles
- real_animals
- rideables_animals
- rideables
- slimes
- spiders
- tameables
- undead
- villagers_hostiles
- villagers
- zombiess
- team_player
Example:
/effect give @e[type=#utils:team_player] glowing 1 0
License
MIT
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Available Versions
How to Install Utils on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set datapack Loader
In the panel under "Egg", select the datapack loader and matching Minecraft version (1.21.8).
Install Mod
Open the mod browser in the dashboard and search for "Utils". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.8, 1.21.7, 1.21.6 (+6 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Utils server crashes on startup – what to do?
Most common cause: wrong datapack version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.8). You can switch loaders with one click in the panel.
Is Utils compatible with datapack and fabric and forge and neoforge and quilt?
Utils officially supports datapack, fabric, forge, neoforge, quilt for Minecraft 1.21.8, 1.21.7, 1.21.6. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Utils – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Utils consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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