
N3rdyR0b1n's Magic Mayhem
A mod that allows you to cast spells like a true wizard!
Screenshots






About this Mod
Notes:
- **This mod REQUIRES geckolib to run properly : **
This mod adds a way for you to cast a wide plethra of spells, outfits and (hopefully) fun!
The main difference between this mod and most magic mods i've played with is it's pvp. I wanted to avoid having the mod boil down to wearing armor and equipment of "+5% damage to this specific spell-type" and instead lean more into the resource management and creative problem solving side of the class
Spells are aquired by crafting spellscrolls and putting them on your spellbook with a spell-table. Mana is tied to your armor and each armor set is supports a specific playstyle.
I wont go over the full spellist because there are 38 of them at this current moment so i am just going over the main ones i really found fun to make and play with.
- Alchemist's brew
When casting this spell, your consumable item (food, drinkable potions and throwable potions) will be used but without consuming the item! Instead, you have to "supplement" the material cost with mana from your reserves. Each item has a different cost depending on food, saturation, effect duration and effect amplification so you will be able to duplicate your carrots for way cheaper then your golden apples.
- Telekinesis
Cast this spell on an entity and congratulations! You can now move them around to your heart's content, just hold them in place or even throw them!
- Fireball
Can't having a magic mod without the classic fireball. Almost all explosions in this mod work differently from conventional ones, first of all there is no distance dropoff or "sweet spot" it either hits, or it doesn't. If an opponent is within range but standing behind blocks they still take half the original damage.
- Arcane sigil
Cast this spell around your base to boobytrap it from possible invaders, griefers or neighbors who can't seem to take "no" for an answer. Be carefull though to not get caught up in the blast!
- Stasis
Suspend yourself in midair with an magic shield protecting you, while casting this spell, all incoming damage is negated, ignored and tanked. However you cannot do anything else while this spell is active so be carefull when using this. (ps, armor damage still occurs)
Available Versions
How to Install N3rdyR0b1n's Magic Mayhem on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.20.6).
Install Mod
Open the mod browser in the dashboard and search for "N3rdyR0b1n's Magic Mayhem". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.6, 1.20.5, 1.20.4 (+4 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
N3rdyR0b1n's Magic Mayhem server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.6). You can switch loaders with one click in the panel.
Is N3rdyR0b1n's Magic Mayhem compatible with fabric?
N3rdyR0b1n's Magic Mayhem officially supports fabric for Minecraft 1.20.6, 1.20.5, 1.20.4. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with N3rdyR0b1n's Magic Mayhem – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if N3rdyR0b1n's Magic Mayhem consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Similar Mods
Rent Modded Server
Install N3rdyR0b1n's Magic Mayhem with just one click on your server.