
Magnetising
Introducing - Magnetite! A new ore with magnetizing properties!
Screenshots






About this Mod
Introducing - Magnetite! A new ore kept by some pillagers near them as a luck charm. You can get some of it yourself after defeating them in battle.

Unfortunetly the magnetite that the pillagers have... let's just say its a bit broken. But worry not! If you manage to get 9 of those shards you can make a Magnetite Bar!

But what can you use it for, you might ask. Well if you kept some of the shards you can dupilcate them using iron or make new blocks - Magnets!


The magnets have 2 variants, they can either push or pull entities, projectiles and items depending on what variant is used. Red magnet (+) pulls and Blue magnet (-) pushes. You can also use redstone to turn off the Magnets by powering them.

Each magnet has a range of 10 blocks. If anything blocks the path of the magnet (even blocks like grass) the effect will cut off.

And what if you need the Magnet to pull and not push? Just for this scenario there is a new item - The Handheld Magnet, that is able to change the way Magnets interact with the entity that is holding it.

By right clicking you can change the polarization of the Handheld Magnet allowing to be pushed by the Magnet faster (if the polarization of the Handheld Magnet and the Magnet block is the same) or make the Magnet pull faster (if the polarization of the Handheld Magnet and the Magnet block are different).
But what if you don't want to be effected by the magnets at all? For that there is the Magnetite Armor!

If you wear a full suit of Magnetite Armor you are immune to all magnets (with the only exception being when you are holding a Handheld Magnet). Additionally when en entity wearing a full set of said armor is hit, it's faster for a few second and the attacker, is slowed for a bit too. (to make the armor also useful aside from working with magnets) (the armor is made from Magnetite Bars).
Available Versions
How to Install Magnetising on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.19.4).
Install Mod
Open the mod browser in the dashboard and search for "Magnetising". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.19.4, 1.19.3, 1.19.2 (+2 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Magnetising server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.19.4). You can switch loaders with one click in the panel.
Is Magnetising compatible with fabric?
Magnetising officially supports fabric for Minecraft 1.19.4, 1.19.3, 1.19.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Magnetising – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Magnetising consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Magnetising with just one click on your server.