
Mebahel's Skeleton Revival
When death is no longer the end… their skulls flee to rise again. Summon, hunt, or suffer — in Mebahel’s Skeleton Revival, every skeleton gets a second chance.
Screenshots


About this Mod
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💀 Mebahel’s Skeleton Revival
"When death is no longer the end… their skulls flee to rise again."
Mebahel’s Skeleton Revival adds a haunting twist to Minecraft combat:
When a Skeleton or Wither Skeleton dies, there’s a chance it will leave behind a living skull — a cursed remnant that runs away and resurrects its former body moments later.
📦 Required Dependencies
You must install the following dependencies:
🛠️ Forge / Neoforge (via Sinytra):
🧵 Fabric / Quilt users:
You must install:
⚔️ Features
- 💀 Animated skull entities that flee upon spawn
- ⏳ After a short delay, the skull re-summons the original skeleton
- 🎭 Skull appearance matches its origin (Skeleton / Wither Skeleton)
- 🔁 No infinite loops – reanimated skeletons won’t drop skulls again
- ⛓️ Spawner protection – mobs from spawners won’t spawn skulls
- 🧩 Mod compatibility – you can assign any entity from any mod to drop a skeleton or wither skull in a config file!
⚙️ Configurable Settings
You can adjust spawn chances via a JSON config file (config/mebahels-skeleton-revival/mebahels-skeleton-revival_config.json) at:
{
"skeletonHeadSpawnRate": 12, (12% chance to spawn a Skeleton head)
"witherSkeletonHeadSpawnRate": 12, (12% chance to spawn a Wither Skeleton head)
"timeBeforeRevival": 140 (140 ticks before the Skeleton respawns, 20 ticks is 1 second)
}
Additionally, a second config file "entity-type-that-should-spawn-head_config.json" allows you to list custom entity types that can spawn skulls and respawn as the original entity :
{
"skeletonHeadEntities": [
"minecraft:skeleton",
"modid:custom_archer"
],
"witherSkeletonHeadEntities": [
"minecraft:wither_skeleton",
"modid:dark_knight"
]
}
💬 Notes & Credits
- 🧪 This mod is a work in progress — feedback and ideas are welcome!
- 💬 Join our Discord: https://discord.com/invite/y8uC2NepkB
🔎 Discover More Mods by Mebahel
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Add epic mythological creatures, weapons, and lore to your Minecraft world.
🧟 Mebahel’s Zombie Horde
Face smarter, faster, and more organized zombies that swarm you at night.
Available Versions
How to Install Mebahel's Skeleton Revival on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Mebahel's Skeleton Revival". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1, 1.20.1, 1.20
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Mebahel's Skeleton Revival server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Mebahel's Skeleton Revival compatible with fabric and forge and neoforge and quilt?
Mebahel's Skeleton Revival officially supports fabric, forge, neoforge, quilt for Minecraft 1.21.1, 1.20.1, 1.20. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Mebahel's Skeleton Revival – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Mebahel's Skeleton Revival consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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