
Modern Damage Control
A mod that brings realistic body part damage, advanced armor mechanics, and a tactical medical system to Minecraft.
About this Mod
Modern Damage Control
A mod that brings realistic body part damage, advanced armor mechanics, and a tactical medical system to Minecraft.
⚠️ Note: All medical items in this mod are for game design purposes only and do not constitute real-world medical advice.
Dependencies
- Minecraft Forge 1.20.1
- TACZ (Timeless and Classics Zero) – Required! Bullet hit location detection depends entirely on TACZ.
- Cloth Config API – Required for configuration management.
The mod will not start without TACZ and Cloth Config API.
Core Features
Two Damage Models
- SOFT mode: Vanilla single health pool. Death condition: vanilla health reaches zero. Only status effects on body part hits.
- HARDCORE mode: 7 independent body parts for players and all entities. Death condition: head/chest health reaches zero OR total body part health reaches zero. Overflow damage and destruction effects apply when a part is destroyed.
Switchable via config file.
Body Part Damage System
- 7 body parts: Head, Chest, Stomach, Left Arm, Right Arm, Left Leg, Right Leg.
- Bullet impact location is precisely calculated using TACZ's hit detection.
- Each part can be configured with on-hit and on-destroy potion effects (e.g., bleeding, fractures, dizziness).
Armor & Penetration Mechanics
- Armor provides protection points (1–100) per body part, which degrade linearly with durability (minimum 50% retained).
- Natural armor can be added via attributes, which functions like worn armor.
- TACZ's armor_ignore stat (1% = 1 penetration point) is used to determine complete penetration, partial penetration, or blunt damage.
- Supports defining protection data for any item (including from other mods): protected parts and protection points per part.
Tactical Medical System
- Wound treatment: Sterile Gauze, CAT-7 Tourniquet, Israeli Bandage (stop bleeding).
- Fracture treatment: SAM Splint (stabilize), 3M Cast Tape (full healing).
- Trauma repair: Dr. Stitch Suture, Skin Stapler (repair severe trauma).
- Medications: Ibuprofen / Tramadol (pain relief), Creatine (strength+speed+fatigue resistance), Caffeine (stamina), Modafinil (focus).
- IV fluids: Saline, Ringer's Solution, Albumin, etc. – provide sustained health regeneration.
- Medical kits: 6 different multi‑purpose kits (stop bleeding, pain relief, trauma repair).
Negative Status Effects & Resistances
- Bleeding: Minor / Major – periodic damage.
- Fracture: Arm (reduced melee damage and accuracy) / Leg (slowness, cannot sprint).
- Severe trauma: Periodic damage, random pain spikes.
- Dizziness: Severe slowness, nausea, cannot sprint.
- Pain: Movement restriction, darkness effect.
- Resistances: Pain suppression, coagulation boost, dizziness resistance, poison resistance, infection resistance.
Creature Body Parts (Hardcore mode)
- Hardcore mode can enable body parts for non‑player entities.
- Configurable on‑hit and on‑destroy effects for mobs (e.g., zombie broken leg → slowness).
Client HUD (Hardcore mode)
- Displays health status of the player's 7 body parts (texture changes with health percentage).
- Flash effect on injury.
- Position and scale configurable.
Commands
| Command | Description |
|---|---|
/moderndamage parthealth [target] |
View body part health of yourself, another player, or a mob (Hardcore mode) |
/moderndamage debug hitbox <target> |
Debug output of target entity's hitbox and detected body part |
/moderndamage generate entity_config |
Generate default entity configuration file (hitbox ranges, natural armor) |
Configuration
- File located in
.minecraft/config/:moderndamage.json5– Main config (damage model, part ratios, potion effects, HUD, etc.)
- Files located in
.minecraft/config/moderndamage/:armor_properties.json– Custom armor protection dataentity_config.json– Entity hitbox ranges and natural armor
Compatibility
- EnhancedVisuals (optional): Heartbeat, ringing, blur effects for pain/dizziness.
- Spore (optional): Infection resistance can remove mycelium infection.
- tacz_attributes (optional): Creatine effect can adjust recoil attributes.
- staminafortweakers (optional): Caffeine and creatine affect stamina system.
Missing optional dependencies will not crash the mod; related features are automatically disabled.
Installation
- Install Forge 1.20.1.
- Install TACZ and Cloth Config API.
- Put the mod's JAR file into the
modsfolder. - Launch the game – config files will be generated automatically.
Development & Open Source
- License: MIT
May every bullet hit the right spot. 🎯
Available Versions
How to Install Modern Damage Control on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "Modern Damage Control". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Modern Damage Control server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is Modern Damage Control compatible with forge?
Modern Damage Control officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Modern Damage Control – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Modern Damage Control consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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