
Mortem
A 'soft conversion' of Minecraft; adding a harder challenge to the game while touching up on many things left behind and forgotten.
Screenshots




About this Mod
Mortem
A 'soft conversion' of Minecraft; adding a harder challenge to the game while touching up on many things left behind and forgotten.
The best way to imagine this mod is if an 'overly difficult progression changing' mod tried to stay fair and close to vanilla, while adding many extra additional features to balance out the difficulty.
There are many, many, MANY changes made in this mod, but here are a few of the highlights.
For full changelog, click here.
https://github.com/LunarLuned/Mortem/wiki/Changelog
Highlighted Features

The main nightly hostile mobs (skeletons, spider, creeper, zombie) have had their detection range increased
When trying to eat consumables while being attacked, the action is cancelled
Zombies can infect mobs, chance to infect lowers with defense from armor, can be cured similarly to Zombie Villagers, Zombies attack animals and crops for healing
Creepers continue-ignite distance is lowered to 4 (previously 7), Creepers do not stop walking when they become ignited, Creepers do not take explosion damage
Skeletons can spawn with or without bows (30% chance), and when skeletons are killed by Wither; effect or skull, will turn to a Wither Skeleton.
Spiders do not take fall damage, Spiders have a 33% chance to place down cobwebs on hit, Spiders can leap towards the player with webs
Slimes Spawn naturally
Endermen have a 33% chance to teleport the victim on hit (on Normal or Hard), and breaks boats if stuck in them while being hit.
Anvil XP handling changed, items with no enchants will not require XP, while enchants will. On top of that, no XP scaling exists anymore--it only works off of preset levels by the enchantments. (Which can also be repaired with Iron Ingots.)


Potions stack to 8

WIP: Copper Rails (only work in experimental minecart settings) that have no major velocity and can be powered by redstone

47 New Foods (with more consumables, and more food to come)

Charcoal is much more useful


More of a nudge for staying in early game, instead of hardlocking Iron out.
- Armor Stat Rebalancing

Available Versions
How to Install Mortem on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.2).
Install Mod
Open the mod browser in the dashboard and search for "Mortem". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.2, 26.1.1, 26.1 (+1 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Mortem server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.
Is Mortem compatible with fabric?
Mortem officially supports fabric for Minecraft 26.1.2, 26.1.1, 26.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Mortem – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Mortem consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Mortem with just one click on your server.