PlayerWaypoints
Server-side mod for adding custom waypoints to the Locator Bar using Polymer's Virtual-Entity API
About this Mod
PlayerWaypoints
Server-side mod for adding custom waypoints to the Locator Bar using Polymer's Virtual-Entity API
Allows for creation of waypoints per-world as well as per-player, and can be attached like any other virtual entity.
How to use:
Global Waypoints:
Global waypoints will be sent to all players in the world the waypoint is in.
PlayerWaypointManager.addGlobalWaypoint(serverWorld, pos, id) -> WaypointElementPlayerWaypointManager.addGlobalWaypoint(serverWorld, waypointElement) -> WaypointElement
Removing a waypoint:
PlayerWaypointManager.removeGlobalWaypoint(serverWorld, waypointElement) -> void
Per-Player Waypoints:
Per-Player waypoints will be sent to the player if they are in the same world.
PlayerWaypointManager.addPlayerWaypoint(player, serverWorld, pos, id) -> WaypointElementPlayerWaypointManager.addPlayerWaypoint(player, serverWorld, waypointElement) -> WaypointElement
Removing a waypoint:
PlayerWaypointManager.removePlayerWaypoint(player, serverWorld, waypointElement) -> void
Using with Polymer
The waypoints are built upon Polymer's Virtual Entity Element, so you can add a WaypointElement the same way you would any other element.
The WaypointElement Class
WaypointElements are the basic way of representing a waypoint for the Locator Bar
<ctor> WaypointElement(ServerWorld, Identifier)
Config
WaypointElement::getConfig(ServerPlayerEntity) : Gets the Waypoint's client-bound config
WaypointElement::setColor(int) : Sets the color - RGB
WaypointElement::setStyle(RegistryKey<WaypointStyle>) : Sets the Waypoint's style See: Minecraft Wiki / Waypoint Style
- Note for Waypoint Styles: Distance calculation isn't working, so it will always show the "furthest" sprite. This is unfortunately a bug.
- However, you can override getConfig(...) and change the style manually depending on the distance using getDistanceTo.
Positioning and transmission
WaypointElement::setWaypointTransmitRange(double) : Sets the range the player can see the waypoint. The waypoint will stop transmitting after this distance.
WaypointElement::setPosition(Vec3d) : Sets the position of the waypoint.
- You can also use setOffset(...) for the same result.
WaypointElement::isPlayerInRange(PlayerEntity) -> boolean : Whether the waypoint should transmit to this player or not.
WaypointElement::getObservers() -> Set<PlayerEntity> : Gets all players which this Waypoint is currently transmitting to
WaypointElement::getDistanceTo(PlayerEntity)WaypointElement::getSquaredDistanceTo(PlayerEntity Get distance to a given player from the Waypoint
Waypoint Holograms (WIP)
WaypointElements can have Holograms attached, to display information to the user.
By default, holograms will display directly above the Waypoint.
This is very experimental, and may not work. I'd recommend just building holograms separately.
This can be overridden using getHologramElementPosition
WaypointElement::setHologram(List<Text>) : Sets the Hologram of the Waypoint using MarkerElementsWaypointElement::setHologram(List<HologramData>) : Sets the hologram of the Waypoint
WaypointElement::removeHologram(HologramData) : Removes a Hologram from the Waypoint.
getHologramElementPosition(Vec3d origin, int line, HologramData) -> Vec3d : Gets the position of a Hologram element
Defaults to origin.offset(Direction.UP, (line * 0.25f))
Other utilities
SVPlayerWaypoints.getHolderForWorld(ServerWorld) : Gets a holder at exactly [0,0,0]
Available Versions
How to Install PlayerWaypoints on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.7).
Install Mod
Open the mod browser in the dashboard and search for "PlayerWaypoints". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.7
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
PlayerWaypoints server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.7). You can switch loaders with one click in the panel.
Is PlayerWaypoints compatible with fabric?
PlayerWaypoints officially supports fabric for Minecraft 1.21.7. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with PlayerWaypoints – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if PlayerWaypoints consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Rent Modded Server
Install PlayerWaypoints with just one click on your server.