
ProtoWeaver
A networking library for creating custom protocols that run on the internal netty server.
About this Mod
ProtoWeaver
A minecraft networking library for creating custom protocols that run on the internal netty server.
What dis mean?
Sick and tired of hyjacking client connections to send data to and from a proxy? Well I sure was. ProtoWeaver allows you to create a custom protocol that runs on the same port that the minecraft server uses.
This means a proxy such as velocity is able to communicate with the server regardless if players are on online or not, without running an extra socket server on a different port. Protoweaver is also not just
limited to proxies. Using the client module, any 3rd party java application can talk directly with ProtoWeaver!
Protoweaver is fast, secure, and easy to use. All protocols run under the same netty instance used by minecraft, are encypted with ssl, and are wrapped in a very straight forward api. Lets take a look:
Features
- Zero user config required
- SSL encrytion
- Protocol authentication
- Packets as POJO's
- Compression (Gzip, Snappy, LZ)
- All major mod loaders (neoforge soon tm)
- API for registering raw protocols (http, ssh, etc)
- Custom serialization
- Custom SSL providers/certs
- Muti-protocol connections
- Tell me what you want to see!
Project Setup
In your build.gradle include
*** Note: Do not shade protoweaver! It will not work properly. ProtoWeaver is a mod/plugin that is installed along side yours!
repositories {
maven { url "https://maven.mrnavastar.me/releases" }
}
dependencies {
// 'common' can be replaced with any of: `client`, `fabric`, `forge`, `paper` or `proxy`.
implementation "me.mrnavastar.protoweaver:common:1.3.11"
}
Creating a Protocol
Protocols are very customizable with a lot of built in functionality. Here is an example protocol:
Protocol protocol = Protocol.create("my_mod_id", "cool_protocol")
.setCompression(CompressionType.GZIP)
.setServerHandler(MyCustomServerHandler.class)
.setClientHandler(MyCustomClientHandler.class)
.setMaxConnections(15)
.addPacket(String.class)
.build();
// Load the protocol before it can be used
ProtoWeaver.load(protocol);
Sending packets
Sending packets is extremely simple. Any POJO that has been added to the protocol (See Creating a Protcol) is a valid packet that can be sent. Note that all POJO serialization is handled through kyro, a fast and fast serialization library.
// If you have a reference to a 'ProtoConnection', you can simply:
connection.send(myObject);
// If you have a reference to a 'ProtoClient', you can also:
client.send(myObject);
Handling packets
All protocols need handlers in order to implement functionality. The client and server can either use the same handler, or both use different ones.
public class MyCustomServerHandler implements ProtoConnectionHandler {
// Note that all functions are optional to implement
@Override
public void void onReady(ProtoConnection connection) {
System.out.println("awesome! looks like a new client has connected from: " + connection.getRemoteAddress());
}
@Override
public void onDisconnect(ProtoConnection connection) {
System.out.println("goodbye: " + connection.getRemoteAddress());
}
@Override
public void handlePacket(ProtoConnection connection, Object packet) {
System.out.println("wow! got: " + packet.toString() + " from: " + connection.getRemoteAddress());
}
}
public class MyCustomClientHandler implements ProtoConnectionHandler {
// Note that all functions are optional to implement
@Override
public void void onReady(ProtoConnection connection) {
System.out.println("awesome! connected to: " + connection.getRemoteAddress());
}
@Override
public void onDisconnect(ProtoConnection connection) {
System.out.println("goodbye: " + connection.getRemoteAddress());
}
@Override
public void handlePacket(ProtoConnection connection, Object packet) {
System.out.println("saying hi!");
connection.send("Hey server!");
}
}
Custom Serialization
Sometimes it can be useful to send minecraft objects or other premade POJO's in your protocol. To allow this, you can register a custom serializer.
For example, here is a serializer for NBT tags:
public class NbtSerializer extends ProtoSerializer<CompoundTag> {
public NbtSerializer(Class<CompoundTag> type) {
super(type);
}
@Override
public void write(ByteArrayOutputStream buffer, CompoundTag value) {
try {
NbtIo.writeCompressed(value, buffer);
} catch (IOException e) {
Platform.throwException(e);
}
}
@Override
public CompoundTag read(ByteArrayInputStream buffer) {
try {
return NbtIo.readCompressed(buffer, NbtAccounter.unlimitedHeap());
} catch (IOException e) {
Platform.throwException(e);
throw new RuntimeException(e);
}
}
}
Then to register the serializer, simply do:
Protocol protocol = Protocol.create("my_mod_id", "cool_protocol")
.setCompression(CompressionType.GZIP)
.setServerHandler(MyCustomServerHandler.class)
.setClientHandler(MyCustomClientHandler.class)
.setMaxConnections(15)
.addPacket(CompoundTag.class, NbtSerializer.class)
.build();
More Docs Coming soon! Maybe a real website??
Available Versions
How to Install ProtoWeaver on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.1).
Install Mod
Open the mod browser in the dashboard and search for "ProtoWeaver". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.1, 26.1, 1.21.11 (+42 more)
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
ProtoWeaver server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.1). You can switch loaders with one click in the panel.
Is ProtoWeaver compatible with fabric and folia and forge and neoforge and paper and purpur and quilt and velocity and waterfall?
ProtoWeaver officially supports fabric, folia, forge, neoforge, paper, purpur, quilt, velocity, waterfall for Minecraft 26.1.1, 26.1, 1.21.11. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with ProtoWeaver – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if ProtoWeaver consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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