Realistic Torches - Burntime

Realistic Torches - Burntime

Torches, Lanterns and Campfires now have a burntime. Works with Dynamic Lights.

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1.2K Downloads
fabricadventurecursedgame-mechanics
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About this Mod

Realistic Torches

X (formerly Twitter) Follow GitHub last commit CurseForge Downloads

Realistic Torches BT makes fire-based light sources behave more dynamically and immersive.

Features

Burn Times

  • Torches, lanterns, and campfires now burn out after a configurable time.

Environment Effects

  • Rain and water can extinguish light sources, with customizable multipliers.

Reignition System

  • Define custom igniters via JSON (e.g. flint & steel, matches, blaze rods) to relight extinguished torches, lanterns, and campfires.

Fueling System

  • Use JSON-defined fuels (like coal or sticks) to extend the burn time of campfires, lanterns, and torches.

Highly Configurable

  • All mechanics (burn times, extinguish behavior, dynamic lighting support) are toggleable in the config.

Data-Driven

  • Custom igniters and fuels are loaded from data/torchesbt/igniters/ and data/torchesbt/fuels/, allowing easy modpack or server customization without code.

Dynamic Lighting (Optional)

  • Toggleable dynamic lighting support.

  • Configurable via config/torchesbt.json5

  • Held and dropped torches and lanterns lose burn time while Dynamic Light support is enabled.

  • NOTES:

    • This mod is in a very early alpha state. Incompatibilities with other mods that modify torches, lanterns, or campfires are expected.
    • Gonna expand on this mod by slowly adding compat to other mods and adding new mechanics to keep torches, lanterns and campfires lit longer/indefinite
  • BRIEF ROADMAP

    • Add compat with hanging lanterns
    • Add general item/block generation for common torch/lanterns using my default unlit variants.
    • Consider whether the burntime bar should be reintroduced in the UI instead of item.
    • Figure out not so busted mechanic that lets items/blocks get refueled automatically (somewhere near mid/end game)

Preview

Spoiler

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Available Versions

Realistic Torches - Burntime 1.0.1alpha
MC 1.20.1fabric
September 23, 2025
Realistic Torches - Burntime 1.0.0alpha
MC 1.20.1fabric
September 9, 2025

How to Install Realistic Torches - Burntime on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Realistic Torches - Burntime". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Realistic Torches - Burntime server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is Realistic Torches - Burntime compatible with fabric?

Realistic Torches - Burntime officially supports fabric for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Realistic Torches - Burntime – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Realistic Torches - Burntime consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Details

License
MIT License
Server-side
Required

Supported Versions

1.20.1