
Recruits-Extras
This Recruits Addon Mod adds a few commands as well as Group control
About this Mod
RecruitsAddon - Advanced Recruit Command System
A comprehensive addon for the Recruits mod that provides advanced tactical control over your recruit units.
🎯 Overview
RecruitsAddon transforms the way you command your recruits by providing:
- Unlimited Range Commands - Control your recruits from anywhere in the world
- Group-Based Operations - Target specific recruit groups for tactical precision
- Formation System - Organize recruits in LINE, SQUARE, CIRCLE, and WEDGE formations
- Advanced Combat AI & Auto-Teleport - Coordinated group retaliation, smart defensive behavior, and auto-teleportation for lagging recruits
- Enhanced GUI Integration - Seamless integration with the existing Recruits mod interface
📋 Requirements
- Minecraft: 1.20.1
- Minecraft Forge: 47.3.0+
- TalhaNation's Recruits Mod: Latest version for 1.20.1
🎮 How to Use
Basic Commands
All commands work at unlimited distance - no need to be near your recruits!
March Commands
/recruits march <x> <y> <z> [group <groupId>] [formation <type>]
- Basic:
/recruits march 100 64 -200- March all recruits to coordinates - Group:
/recruits march 0 64 0 group 1- March only group 1 - Formation:
/recruits march 50 70 -100 formation LINE- March in line formation - Advanced:
/recruits march -50 80 150 group 2 formation SQUARE- Group 2 in square formation
Raid Commands
/recruits raid <x> <y> <z> [group <groupId>] [formation <type>]
- Basic:
/recruits raid -100 65 300- Send recruits to raid coordinates - Group:
/recruits raid 200 70 -50 group 3- Send group 3 to raid - Formation:
/recruits raid 0 64 -200 formation WEDGE- Raid in wedge formation
Control Commands
/recruits cancel # Cancel all operations, recruits return to you
/recruits stop # Make recruits hold defensive positions with shields
/recruits follow [player] [formation] # Follow you or another player
/recruits attack <player> # Attack a specific player (max 125 blocks)
Formation Types
- LINE - Single line formation, perfect for narrow passages
- SQUARE - Grid formation, balanced defense and offense
- CIRCLE - Circular formation, excellent for area defense
- WEDGE - V-shaped formation, ideal for breakthrough attacks
Coordinate System
Absolute Coordinates: Use exact numbers
/recruits march 100 64 -200
Relative Coordinates: Use ~ for relative positioning
/recruits march ~ ~5 ~10 # 5 blocks up, 10 blocks forward from your position
/recruits march ~-20 ~ ~ # 20 blocks to the left of your position
🎛️ GUI Features
Enhanced Recruit Command GUI
Access through the existing Recruits mod interface to find new "Group Commands" section:
Quick Action Buttons:
- March Here - Send active groups to your crosshair target
- Raid Here - Send active groups to raid your crosshair target
- Cancel - Instantly recall all recruits to you
- Stop - Make recruits hold defensive positions
Chat Prefill Buttons:
- March to... - Prefills
/recruits march group X ~ ~ ~for easy editing - Raid at... - Prefills
/recruits raid group X ~ ~ ~for easy editing
Note: Buttons automatically detect your active recruit groups and target them specifically.
⚔️ Combat Features
March vs Raid Behavior
March Mode (Defensive):
- Recruits move to destination in neutral state
- Will defend if attacked but continue mission
- Maintains formation during movement
- Suitable for repositioning and defensive movements
Raid Mode (Aggressive):
- Two-phase operation: March → Raid
- Recruits march to destination, then become aggressive
- Attacks hostile mobs and players at destination
- Respects entity blacklist configuration
Group Retaliation System
When any recruit in a marching group is attacked:
- Entire group immediately targets the attacker
- Group coordinates to eliminate the threat
- After 5 seconds, automatically resumes original march
- You receive notifications about the engagement
Defensive Commands
Stop Command:
- Recruits raise shields and enter guard mode
- Only retaliate when directly attacked
- Multiple shield activation methods ensure reliability
- Perfect for holding strategic positions
Cancel Command:
- Comprehensive AI state clearing
- Multiple pathfinding methods ensure recruits return
- Cancels any active raid missions
- Robust error handling prevents failures
⚙️ Configuration
Configuration file: config/recruits-addon.toml (auto-generated on first run)
Entity Blacklist
Customize which entities recruits should avoid during raids:
[blacklist.entities]
entityBlacklist = [
"minecraft:villager",
"minecraft:iron_golem",
"minecraft:cat",
"minecraft:wolf",
"minecraft:creeper"
]
🎯 Advanced Usage Examples
Tactical Scenarios
Base Defense Setup:
/recruits march -100 64 -100 group 1 formation CIRCLE
/recruits march 100 64 100 group 2 formation SQUARE
/recruits stop
Coordinated Attack:
/recruits march 0 64 -200 group 1 formation WEDGE
/recruits march 50 64 -200 group 2 formation LINE
/recruits raid 0 64 -150 group 1
/recruits raid 0 64 -150 group 2
Escort Mission:
/recruits follow @p formation CIRCLE
/recruits march ~ ~ ~20 formation LINE
Group Management
Multi-Group Operations:
# Send different groups to different locations
/recruits march 100 64 0 group 1 formation LINE
/recruits march -100 64 0 group 2 formation SQUARE
/recruits raid 0 64 200 group 3 formation WEDGE
# Recall specific group
/recruits cancel group 1
# Stop all groups
/recruits stop
🛠️ Troubleshooting
Common Issues
Q: Recruits not responding to commands
- Ensure recruits are actually owned by you
- Check that groups are not disabled in the GUI
- Verify recruits are not stuck or in combat
Q: GUI buttons not working
- Make sure you have active recruit groups
- Check that recruits are alive and not disabled
- Restart the GUI if buttons appear grayed out
Q: Distance limitations
- This mod removes ALL distance limitations
- Commands work from anywhere in the world
- If recruits seem unresponsive, they may be in unloaded chunks
Q: Recruits not raising shields on stop
- The mod tries multiple methods to activate shields
- Ensure recruits have shields equipped
- Some recruit types may not support shield mechanics
Debug Information
Enable debug logging in your log4j2.xml:
<Logger level="debug" name="com.mchivellian.recruitsaddon"/>
🙏 Acknowledgments
- TalhaNation for the excellent base Recruits mod
- The community for feedback and testing
Enjoy commanding your recruits with tactical precision! ⚔️
Available Versions
How to Install Recruits-Extras on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.6).
Install Mod
Open the mod browser in the dashboard and search for "Recruits-Extras". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.6, 1.20.5, 1.20.4 (+3 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Recruits-Extras server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.6). You can switch loaders with one click in the panel.
Is Recruits-Extras compatible with forge?
Recruits-Extras officially supports forge for Minecraft 1.20.6, 1.20.5, 1.20.4. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Recruits-Extras – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Recruits-Extras consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Rent Modded Server
Install Recruits-Extras with just one click on your server.