
ReHurtTime
A mod that reworks the damage invulnerable mechanic.
About this Mod
ReHurtTime reworks Minecraft’s damage invulnerability mechanic in a lightweight and vanilla-friendly way.
By default, most damage sources bypass the standard invulnerability period, allowing entities to receive damage more consistently. Knockback is disabled by default for bypassed damage, preserving the original feel.
All settings can be adjusted in-game via the configuration screen.
Default Behavior
- Players are protected by invulnerability time.
- Environmental damage (fire, sweet berry bushes, etc.) is excluded.
- Campfire damage does not bypass invulnerability.
- Knockback is only applied when the last damage source has the minecraft:no_knockback tag.
Important: After updating to a new version, please reset the mod configuration (delete the config file or reset in-game) to apply the updated default predicates.
Advanced Configuration
Bypasses Invulnerability Predicate (Config: bypassesInvulnerabilityPredicate)
getEntityType(entity) != 'minecraft:player'
&& !include(getSourceTags(source), 'neoforge:is_environment')
&& getSourceType(source) != 'minecraft:campfire'
Applies Knockback Predicate (Config: appliesKnockbackPredicate)
include(getSourceTags(getLastDamageSource(entity)), 'minecraft:no_knockback')
Expression API
This mod uses AviatorScript for advanced customization.
Documentation: AviatorScript Wiki
Available variables:
LivingEntity entity, DamageSource source
Available methods:
String getEntityType(Entity entity), Set<String> getEntityTags(Entity entity)
String getSourceType(DamageSource source), Set<String> getSourceTags(DamageSource source)
String getItemType(ItemStack stack), Set<String> getItemTags(ItemStack stack)
DamageSource getLastDamageSource(Entity entity), Entity getEntity(DamageSource source)
Entity getDirectEntity(DamageSource source), ItemStack getWeaponItem(DamageSource source)
Logging (Config: logEnabled)
Set logEnabled to true to output detailed damage information to the console for debugging. You can also return a HashMap to fully customize the log format.
Available Versions
How to Install ReHurtTime on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set neoforge Loader
In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "ReHurtTime". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11, 1.21.10, 1.21.1 (+1 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
ReHurtTime server crashes on startup – what to do?
Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is ReHurtTime compatible with neoforge?
ReHurtTime officially supports neoforge for Minecraft 1.21.11, 1.21.10, 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with ReHurtTime – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if ReHurtTime consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install ReHurtTime with just one click on your server.