
relauncher
JVM relaunch library for Java based applications.
About this Mod
Relauncher
JVM relaunch library for Java based applications. Drop a single JAR into your mods folder,
and it should work from Minecraft 1.6.4 to the latest version, or on Hytale Server as an early plugin or regular plugin.
What it does
Relauncher restarts the JVM process with additional arguments transparently and before the game loads.
This is useful for:
- Adding JVM flags - GC tuning,
-XX:+AlwaysPreTouch, system properties, etc., without needing to touch launcher
settings - Modpack tooling - other mods can trigger a relaunch programmatically after installing dependencies or configuring
the environment (javaagents, module layers, you name it)
The relaunch happens very early during startup, before any significant game state is initialized.
External launchers see a single continuous process with no extra windows, no orphaned processes.
Supported Versions
| Loader | Minecraft Versions | Entry Point |
|---|---|---|
| Forge (LaunchWrapper) | 1.6.4 - 1.12.2 | ITweaker via manifest |
| Forge (ModLauncher) | 1.13.2+ | ITransformationService via SPI |
| NeoForge (ModLauncher) | up to 1.21.1 | ITransformationService via SPI |
| NeoForge (FancyModLoader) | 1.21.3+ | IModFileCandidateLocator via SPI |
| Fabric | 1.14+ | PreLaunchEntrypoint via fabric.mod.json |
| Quilt | 1.14+ | Uses Fabric's PreLaunchEntrypoint |
| Hytale Server (early) | - | ClassTransformer SPI |
| Hytale Server (plugin) | - | JavaPlugin via manifest.json |
Java versions: 8 through 25
Platforms: Linux, Windows, and macOS, on both x86_64 and aarch64.
Installation
- Download the universal JAR (
relauncher-universal-<version>.jar) - Drop it into your
mods/folder - Launch the game once, it will create a config file at
config/relauncher/config.cfg - Edit the config to add your JVM arguments and set
enabled = true - Relaunch the game
Configuration
The config file is at <game directory>/config/relauncher/config.cfg:
# Relauncher Configuration
# Extra JVM arguments to add when relaunching, one per line.
# Lines starting with # are comments, blank lines are ignored.
# Set to false to disable relaunching without removing your arguments.
enabled = true
# Add extra JVM arguments below, one per line:
-XX:+UseG1GC
-XX:+AlwaysPreTouch
-Dsome.java.property=true
The config enabled flag only controls the config file's own arguments.
If another mod provides a CommandLineProvider SPI implementation, the relaunch will happen regardless of this flag.
How it works
Relauncher tries three strategies to restart the JVM, in order of preference:
POSIX exec (Linux / macOS) - calls
execvp()through a native Rust library to replace the current process
in-place. Same PID, zero overhead, cleanest possible restart.Windows DLL - hooks
DllMain(DLL_PROCESS_DETACH)to spawn a child process after the JVM has fully shut down.
stdin/stdout/stderr are duplicated beforehand so they survive the teardown. The parent waits for the child and
forwards its exit code.Fallback (pure Java) - starts a child process with inherited I/O, waits for it to finish, then halts. Works
everywhere, but the original process sticks around for the duration of the game session.
Launcher Compatibility
| Launcher | Status |
|---|---|
| Vanilla | Fully supported |
| PrismLauncher | Fully supported (system properties workaround) |
| CurseForge | Fully supported (delegates to vanilla) |
| Modrinth | Fully supported (theseus wrapper workaround) |
| ATLauncher | Fully supported |
| MultiMC | Not supported - relies on a stdin protocol that can't be replayed after relaunch. A warning is logged and the relaunch is skipped. Consider switching launchers or applying the arguments manually. |
For Mod Developers
API dependency
Add relauncher-core as a compile-only dependency - the universal JAR will be present at runtime:
dependencies {
compileOnly 'com.juanmuscaria:relauncher-core:<version>'
}
Programmatic relaunch
If your mod needs to restart the JVM (e.g., after installing a javaagent), call Relauncher.relaunch() directly:
import com.juanmuscaria.relauncher.Relauncher;
import com.juanmuscaria.relauncher.RelaunchResult;
List<String> extraArgs = Arrays.asList("-Dfoo=bar", "-XX:+AlwaysPreTouch");
RelaunchResult result = Relauncher.relaunch(extraArgs);
// If we get here, the relaunch didn't happen
if (result.isFailed()) {
logger.error("Relaunch failed: " + result.reason());
} else if (result.isSkipped()) {
logger.warn("Relaunch skipped: " + result.reason());
}
SPI provider
You can also inject JVM arguments without calling the API directly, just implement CommandLineProvider and register it
via ServiceLoader.
Relauncher scans the mods folder for service files on its own, so your mod doesn't even need to be on the classpath yet.
import com.juanmuscaria.relauncher.CommandLineProvider;
public class MyProvider implements CommandLineProvider {
@Override
public List<String> extraJvmArguments() {
return Collections.singletonList("-Dmy.mod.installed=true");
}
@Override
public int priority() {
return 0; // lower = runs first
}
}
Register it in META-INF/services/com.juanmuscaria.relauncher.CommandLineProvider:
com.example.mymod.MyProvider
Checking relaunch state
Relauncher.isRelaunched() // true if we're inside a relaunched JVM
Relauncher.getDepth() // 0 = original, 1 = first relaunch, etc.
Debugging
Add -Drelauncher.debug=true to your launcher's JVM arguments. This logs the full command-line extraction,
argument assembly, and strategy selection process. Useful for figuring out why a relaunch isn't working the way you
expect.
Building from source
./gradlew build # Full build
./build-natives.sh # Cross-compile native libraries
You'll need Java 17+ (used as a toolchain; the output still targets Java 8) and Gradle 9.
For cross-compiling the native Rust libraries you'll also
need cross, cargo-xwin,
and cargo-zigbuild, and Zig toolchain.
License
Available Versions
How to Install relauncher on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.2).
Install Mod
Open the mod browser in the dashboard and search for "relauncher". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
26.1.2, 26.1.1, 26.1 (+80 more)
Server-side
~ OptionalRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
relauncher server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.
Is relauncher compatible with fabric and forge and neoforge and quilt?
relauncher officially supports fabric, forge, neoforge, quilt for Minecraft 26.1.2, 26.1.1, 26.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with relauncher – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if relauncher consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Similar Mods
Rent Modded Server
Install relauncher with just one click on your server.