
Render.js
Allow to use KubeJs customize world rendering.
About this Mod
Due to the simplicity of painter API, I have developed this mod that allows you to customize world rendering.
How to use
// Similar to the painter API, register a RenderObject before rendering.
ClientEvents.loggedIn(event => {
RenderObjectManager.register({
example_triangle: {
type: "triangles",
r: 128,
g: 255,
b: 29,
a: 150,
vertices: [
-0.120, 0.00, 0.001,
0.0000, 0.20, 0.001,
0.1200, 0.00, 0.001,
-0.064, 0.03, 0.000,
0.0000, 0.14, 0.000,
0.0640, 0.03, 0.000
],
options: {
blend: true,
depth_test: true,
cull: false,
billboard: "center"
}
}
})
})
// And then, you can render it on event.
RenderEntityEvents.afterRender(event => {
let h = event.getEntity().getBbHeight(); // entity's height
event.renderWithOffset("example_triangle", [0.0, h + 0.2, 0.0]); // render it with offset
});
// Now, you can see that each entity has a triangle on its head!
Currently supported events:
- After World Render Event:
RenderLevelEvents.afterSolidBlockRender(event => {
// do something
});
- After/Before Living Entity Render Event:
RenderEntityEvents.beforeRender(event => {
// do something
});
RenderEntityEvents.afterRender(event => {
// do something
});
You can give me suggestions in Github Issues or the comment!
Available Versions
How to Install Render.js on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "Render.js". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1
Server-side
✗ UnsupportedRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Render.js server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is Render.js compatible with forge and neoforge?
Render.js officially supports forge, neoforge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Render.js – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Render.js consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Rent Modded Server
Install Render.js with just one click on your server.