ResourceCraft

ResourceCraft

Deterministic, seed-based finite mob resources.

by
22 Downloads
fabricgame-mechanicsmobsworldgen
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Screenshots

Seed `asdf` endermen love warped forests...
Seed `asdf` nearby sea turtles
Seed `asdf` (sheep easter egg location)
Seed `asdf` initial spawn
Seed `asdf` end island >1k endermen
Seed `asdf` ancient city danger

About this Mod

ResourceCraft logo

ResourceCraft: The Hardcore Ecosystem Engine

ResourceCraft is a total overhaul of Minecraft's spawning and resource mechanics, designed specifically for hardcore players and speedrunners who demand a deterministic, consistent, and high-performance world.

By replacing the chaotic and infinite random loops of vanilla Minecraft with a seed-based finite resource system, ResourceCraft transforms every mob and item into a permanent part of your world's strategy.


⚠️ WARNING: READ BEFORE INSTALLING

  • New Worlds Only: It is strongly recommended to only use this mod in new worlds. Adding this to an existing world will drastically change mob distribution and may cause unexpected behavior.
  • Mob Farm Compatibility: This mod purposely renders traditional mob farms useless. Because spawns are deterministic and persistent based on chunk state and seed noise, "spawn-cycle" farms (relying on infinite random loops) will no longer function.
  • Hardcore Intent: This mod is balanced for high-stakes gameplay where every encounter and every resource counts.

🚀 Core Mechanics

🧠 The Resource Spawning Engine

ResourceCraft replaces the random spawn cycle with a High-Density Deterministic Engine. Using a multi-layered noise system derived directly from your World Seed, the mod pre-calculates a dense population of mobs for every chunk.

  • Swarmed Environments: Expect locations like Ancient Cities and Warped Forests to be swarmed with inhabitants. The engine favors intense, populated clusters that stay persistent.
  • Seed-Based Logic: Every encounter is deterministic. If a zombie spawns in a specific cave on Seed 12345, it will always be there.

🏹 Universal Projectile Durability

  • Shared Durability: All arrows—whether shot by players, Skeletons, or through Infinity bows—now have a finite "life cycle" of 6 Health Points.
    • Surface Impact: Hits against blocks or the ground cost 1 HP.
    • Successful Damage: Hitting a mob costs 2 HP.
  • Infinite Reclamation: You can pick up any shot arrow. Skeletons no longer fire "phantom" arrows—every shot they take is a physical resource you can reclaim.
  • Dynamic Death Drops: Arrows stuck in a mob will physically fall from their body upon death, allowing you to reclaim your ammo directly from the battlefield.

📦 Eternal Items & Finite Spawners

  • Eternal Items: Item entities never despawn due to age. Every item remains in the world until picked up or destroyed.
  • Single-Use Spawners: Mob spawners are finite resources. They deplete and deactivate after a single successful spawn.
  • Spawner Revenge: Breaking a spawner triggers one final extra spawn, giving you a last chance at resources before the spawner is permanently gone.
  • One Warden per City: Each Ancient City is limited to a single Warden. Once defeated, the city is permanently cleared.

🌍 World Balancing

📍 Habitat-Aware Placement

ResourceCraft intelligently scans the environment to ensure logical mob placement across Surface Land, Deep Caves, Aquifers, and the Nether/End.

  • Night-Time Persistence: Surface animals (pigs, cows, etc.) now spawn during both day and night, ensuring the ecosystem remains populated regardless of the time of day.
  • Abandoned Encounters: Discover rare "abandoned" spawns generated by the seed noise engine, such as lonely boats in swamps, armor stands in forests, or stray minecarts in deep caves.
  • Bedrock Protection: Prevents "Nether Roof" spawns by strictly enforcing bedrock ceiling checks.

🏛️ Structural Intensity

  • Nether Swarms: Striders and Ghasts populate the Nether at much higher densities, with Striders correctly inhabiting lava lakes as persistent resources.
  • Warped Forests: A strict, swarmed ecosystem of Endermen—Magma Cubes have been evicted.
  • Trial Dungeon Stability: Improved vertical collision logic ensures that mobs in structures never spawn inside blocks or suffocate.

⚙️ Configuration (Mod Menu Support)

ResourceCraft offers deep customization via Mod Menu. Every gameplay mechanic is tunable in real-time.

  • Fractional Scaling: Weights support high-precision floats for extremely fine-tuned mob distributions.
  • Spawn Weights: Fine-tune the probability and density of specific mobs (Zombies, Blazes, Phantoms, etc.).
  • Environmental Gains: Multiply mob counts for specific biomes or structures.
  • Cluster Limits: Set hard caps for cluster sizes and altitude offsets.
  • Performance Globals: Configure background thread counts and spawn grace periods.

🛠️ Technical Details

  • Minecraft: 26.1.2 (Mojang Mappings)
  • Loader: Fabric
  • Stability: Optimized world-exit cleanup prevents chunk-loading deadlocks and memory leaks.
  • Requirements: MidnightLib, Fabric API

⚠️ SOURCE TRANSPARENCY & AI WARNING

This mod was built entirely by Gemini 3.0 Flash using the Antigravity IDE as an experimental test of LLM capabilities in creating complex Minecraft mods.

PLEASE NOTE:

  • AI SLOP: This codebase has NOT been code-reviewed by a human and was guided solely by user prompts.
  • OPEN SOURCE: Because the code is essentially "AI slop," it is provided as open source specifically for community security audits and performance fixes.
  • EXPERIMENTAL: Use at your own risk. While it has been tested for basic stability, the underlying logic is entirely machine-generated.

Available Versions

ResourceCraft v1.0.0 (26.1.2 / Fabric)release
MC 26.1.2fabric
April 29, 2026

How to Install ResourceCraft on Your Server

1

Order Server

Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (26.1.2).

3

Install Mod

Open the mod browser in the dashboard and search for "ResourceCraft". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabric

Minecraft Versions

26.1.2

Server-side

Required

Recommended RAM

6 GB(min. 4 GB)

Frequently Asked Questions

ResourceCraft server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (26.1.2). You can switch loaders with one click in the panel.

Is ResourceCraft compatible with fabric?

ResourceCraft officially supports fabric for Minecraft 26.1.2. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with ResourceCraft – how to optimize performance?

Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if ResourceCraft consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install ResourceCraft with just one click on your server.

Recommended RAM
6 GBab €12/mo
Min. 4 GB | +1 GB pro 5 Spieler
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NVMe SSD Storage
DDoS Protection included

Details

License
GNU Affero General Public License v3.0 only
Server-side
Required

Supported Versions

26.1.2