Sapphics Enchantments
a ton of new enchantments
About this Mod
Sapphic's Enchantments
A content mod for Minecraft 1.21.1 (Fabric & NeoForge) that adds 35 new enchantments spanning combat, utility, movement, and defense — all fully data-driven and tweakable through server-side config files.
⚔️ Weapon Enchantments
| Enchantment | Max Level | Effect |
|---|---|---|
| Berserker | V | Deals bonus melee damage scaling with your missing health. Each missing heart adds level × 4% extra damage. No bonus at full health. |
| Behead | I | Guarantees a head drop when killing players or supported mobs. Player heads include the victim's skin. |
| Blight | III | Melee hits apply Wither I to the target for level × 3 seconds. Wither damage bypasses armor. |
| Earthshatter | III | On melee hit, nearby mobs within 2 + level blocks receive 30% of the final damage as splash. Re-entrancy guard prevents cascade chains. |
| Executioner | III | When the target is at or below 25% max health, applies a large damage multiplier of 1 + level × 0.5. |
| Fatal Blow | III | Each level adds a flat 20% chance to score a critical hit independent of vanilla crit conditions (level 1 = 20%, level 3 = 60%). |
| Frostbite | III | Melee hits apply Slowness I and Mining Fatigue I to the target for level × 3 seconds. |
| Heavy Weapon | I | While held, grants the player Strength V and Slowness I. Effects expire ~1 second after swapping away. |
| Lifesteal | V | Each successful melee hit heals you for level × 0.5 hearts (max 2.5 hearts/hit at level V). |
| Plague | III | Hits apply Poison (duration and strength scale with level). When a Poisoned mob dies, the infection spreads to all living mobs within 5 blocks. |
| Thunderstrike | III | Killing a mob summons a lightning bolt at the kill site. Level 2 chains to the nearest mob within 6 blocks; level 3 chains to the two nearest within 8 blocks. |
| Vengeance | III | Stores damage received and converts it to bonus melee damage on your next counter-attack within 5 seconds. |
| Void Strike | III | Deals bonus damage equal to level × 3% of the target's maximum health. Naturally scales against high-health bosses. |
| Volatile | III | Grants a chance on hit to deal AoE burst damage to nearby enemies. |
🏹 Ranged Enchantments
| Enchantment | Max Level | Effect |
|---|---|---|
| Poison Tip | III | Arrows inflict Wither I on the struck entity for level × 3 seconds. Wither bypasses armor. |
| Ricochet | III | When an arrow hits a mob it chains to the nearest level other mobs within 8 blocks. |
🛡️ Armor Enchantments
| Enchantment | Max Level | Effect |
|---|---|---|
| Battle Hardened | III | Reduces incoming knockback strength by level × 25%. |
| Deflection | III | Grants a per-level chance (10% × level) to completely negate an incoming hit. Only the highest worn level counts. |
| Iron Will | IV | Reduces final damage taken by a flat level × 0.5 per hit. |
| Magic Protection | V | Reduces magic-type damage (magic, wither, dragon breath, etc.) by 10% per level (max 50% at level V). Goes on any armor piece. |
| Second Wind | III | Once per life, a killing blow is negated and you survive on level × 2 HP with Regeneration II and Absorption I. Resets on respawn. |
| Soulbound | I | Prevents the enchanted item from being dropped on death. Incompatible with Curse of Binding. |
| Tempered | III | Reduces armor-bypassing damage (magic, wither, fire, fall, void, etc.) by level × 10%. |
| Warding | III | Passively grants Resistance while worn. Amplifier scales with enchantment level. |
👟 Boot Enchantments
| Enchantment | Max Level | Effect |
|---|---|---|
| Gale Force | III | Sprint-jumping launches a forward dash. Landing after a dash grants Speed (duration and level scale with enchantment level). 2 second cooldown. |
| Phantom Step | III | After sprinting for 3 continuous seconds, you turn invisible for a level-scaled duration (3 / 6 / 10 s). Cooldown equals the invisibility duration. |
| Swiftness | III | Passively applies Speed (amplifier = level − 1) while worn. Expires ~1 second after removal. |
⛏️ Tool Enchantments
| Enchantment | Max Level | Effect |
|---|---|---|
| Haste | III | Passively applies Haste (amplifier = level − 1) while the tool is held. Expires ~1 second after swapping away. |
| Magnetic | I | Item drops from broken blocks are instantly pulled into your inventory. Excess items remain as entities if your inventory is full. |
| Midas Touch | VII | When mining an ore block there is a level × 10% chance to also drop a bonus gold ingot (level 1 = 10%, level 7 = 70%). |
| Smelting | I | Auto-smelts block drops when mining with a pickaxe. Compatible with Fortune (Fortune multiplies first, then Smelting converts). Also works with VeinMiner. |
| VeinMiner | I | Mines all connected ore blocks of the same type in one swing. The block list is auto-populated from the registry and is fully configurable. |
| Wisdom | V | Multiplies all incoming XP by 1 + level × 0.3 (level I = ×1.30, level V = ×2.50). Applies to ore XP and mob kill XP alike. |
🐺 Wolf Armor Enchantments
| Enchantment | Max Level | Effect |
|---|---|---|
| Sentry | I | While worn by a wolf, grants the wolf Strength II and Health Boost V. Effects are refreshed every second. |
💀 Curses
| Enchantment | Max Level | Effect |
|---|---|---|
| Brittle | III | Each level adds +1 extra durability damage per use, accelerating item wear (level I = 2× wear, level III = 4× wear). Goes on any durable item. |
| Curse of Dullness | V | Reduces melee damage by 1.0 + 0.5 × (level − 1) per level (level I = −1.0 dmg, level V = −3.0 dmg). Incompatible with Sharpness, Smite, Bane of Arthropods, and Impaling. |
🔧 Utility Enchantments
| Enchantment | Max Level | Effect |
|---|---|---|
| Runes of Repair | I | Repairs the held item using XP gain — identical mechanic to Mending. See the note below. |
Why does Runes of Repair exist?
Some mods break vanilla Mending — either through patches, overrides, or incompatible event hooks. Runes of Repair is our standalone reimplementation of the same repair mechanic, giving you a reliable fallback that works regardless of what other mods do to Mending. If Mending works fine in your pack, the two are interchangeable.
⚙️ Configuration
Sapphic's Enchantments ships two JSON config files placed in your platform's config folder on first launch. Both are auto-generated with sensible defaults and updated automatically if new entries are added in a future version.
se_enchantment_levels.json
Controls the maximum level of every SE enchantment. Server operators can raise or lower any cap freely.
{
"max_levels": {
"se:berserker": 5,
"se:brittle": 3,
"se:fatal_blow": 3,
"se:curse_of_dullness": 5,
"se:earthshatter": 3,
"se:frostbite": 3,
"se:gale_force": 3,
"se:lifesteal": 5,
"se:magic_protection": 5,
"se:midas_touch": 7,
"se:phantom_step": 3,
"se:plague": 3,
"se:rebound": 3,
"se:ricochet": 3,
"se:second_wind": 3,
"se:thunderstrike": 3,
"se:wisdom": 5,
"se:blight": 3,
"se:deflection": 3,
"se:executioner": 3,
"se:haste": 3,
"se:swiftness": 3,
"se:void_strike": 3,
"se:poison_tip": 3,
"se:iron_will": 4,
"se:battle_hardened": 3,
"se:warding": 3,
"se:vengeance": 3,
"se:volatile": 3,
"se:tempered": 3,
"se:behead": 1
}
}
- Raise a value to allow higher enchantment levels via the enchanting table, anvil, or
/enchant. - Lower a value to restrict players below the default.
- Set a value to
0or remove the entry to fall back to the built-in default. - Changes are synced to clients on join so the creative tab reflects the server's settings.
se_veinminer.json
Controls the behaviour of the VeinMiner enchantment.
| Key | Default | Description |
|---|---|---|
enabled |
true |
Globally enables or disables VeinMiner. |
max_blocks |
64 |
Maximum number of blocks mined in a single trigger. |
cancel_on_sneak |
false |
If true, VeinMiner does nothing while the player is sneaking. |
ores |
(auto-populated) | List of block IDs eligible for vein mining. On first launch (and whenever auto_add_new_ores is enabled), every block whose registry path contains _ore is added automatically — including blocks from other mods. |
📦 Requirements
- Minecraft 1.21.1
- Fabric Loader 0.19.2+ or NeoForge 21.1.215+
- Architectury API 13.0.8+
- Fabric API (Fabric only)
Available Versions
How to Install Sapphics Enchantments on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set neoforge Loader
In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Sapphics Enchantments". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Sapphics Enchantments server crashes on startup – what to do?
Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Sapphics Enchantments compatible with neoforge?
Sapphics Enchantments officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Sapphics Enchantments – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Sapphics Enchantments consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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Install Sapphics Enchantments with just one click on your server.