
Sea Weapons
A mod that adds new sea themed weapons to minecraft!
Screenshots



About this Mod
Sea Weapons
"When tridents arent enough"
This Mod Currently adds two weapons, The "Anchor Hammer" and The "Nautilus Longsword"!

Use (Anchor Hammer):
- When you right click on a block with this weapon, you create a shockwave effect
that pushes entity's away from the block, including you, wich allows you to do bigger jumps! - The Anchor Hammers also return to the correct slot after throwing it like you throw tridents!
(thanks to HollowedWanderer)
Use (Nautilus Longsword):
- When you hold right click you will see an icon appear (while in first person), this indicates the charge, when its full you can shoot out a wave effect when you let go! this is canceled by sneaking.
- While charging/using the longsword, it works as a shield that blocks 2/3rds of incomming damage but can be dissabled by axes!
(wich also stops you from charging the attack, so watch out!)
Use (Ancient Vine):
- When right click it will shoot out an ancient vine projectile that will pull you into it when it has collided with a block, allowing it to work like a grappling hook!.
- You can only have one projectile at a time but you can reel it in again by right clicking when it is out!
Enchantments:
- SWING: This removes the ability to throw the anchor hammer and instead makes it do a continuous area of effect attack wich makes you swing around with its chain, dealing damage to enemies around you!
- FORCEFUL: This simply makes the shockwave effect fro the anchor hammer push entities further!
- SHOCKWAVE: This makes the wave effect from the longsword go in all directions while looking straight down!
- SPOUT: This make the Nautilus Longsword spout water in a concentrated beam, damaging entities that are in the way and pushing you away from them!
Skins:
(purely cosmetic, gotten from sneak right-clicking a smithing table)
- Royal
- Coral
- Ebonite
- Ruby
- Abyssal (for the Nautilus Longsword)
- Sculk (for the Ancient Vine)
- Golden chain (for the Ancient Vine)
Credits:
- CallMeArthys for making the Royal, Coral and Ebonite skins!
- InfinityFarzad for making the Ancient Vine's Default skin!
- Hollowed for allowing me to use her code from Combat Amenities,
that makes the Anchor Hammer return to the correct slot!
Use recipe lookup mods like rei and jei to look up the recipe's!
Available Versions
How to Install Sea Weapons on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).
Install Mod
Open the mod browser in the dashboard and search for "Sea Weapons". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.11, 1.21.10, 1.21.5 (+1 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Sea Weapons server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.
Is Sea Weapons compatible with fabric and quilt?
Sea Weapons officially supports fabric, quilt for Minecraft 1.21.11, 1.21.10, 1.21.5. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Sea Weapons – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Sea Weapons consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Similar Mods
Rent Modded Server
Install Sea Weapons with just one click on your server.