
Shields+
Changing shields mechanics and adding more shields and enchantments
Screenshots

About this Mod
Summary
Shields+ adds shields for all the vanilla materials, changes some mechanics and adds new enchantments.
Links
The mod
These are shields for each vanilla material, from Wooden to Netherite. Each shield has different stats: blocked damaged, time lifted and cooldown.
- Blocked damage: defines how much incomind damage the shield blocks
- Time lifted: how much time can shields be lifted before going in cooldown
- Cooldown: how much time before you can lift the shield again
All the stats can be changed via data pack
Shields can be enchanted in the enchanting table. These are the new available enchantments:
- Reinforced (max V) (Incompatible with Reflection): Increases damage blocked
- Recoil (max II): knocks back entities and launches back projectiles
- Aegis (max V) (incompatible with Reinforced and Reflection): reduces damage taken by attacks if go through the shield
- Reflection (max IV) (Incompatible with Reinforced): Damages entities returns part of the damage received to the entity that attacked us.
- Ablaze (max II): Sets the entity and projectiles on fire
- Lightweight: Makes the player move faster when blocking
- Fast Recovery: Reduces the Shield cooldown (only works with "Combat Test shield disabling" enabled)
- Perfect Parry: Blocking at the same time as taking damage completely negates it and stuns the entity
- Celestial Guardian: Blocking and taking damage that would reduce your health below 25%, will instead give you a strong absorption. Has a cooldown

Other features
- Reduced shield windup: In vanilla when you start blocking with a shield, there's a 0.25 seconds window where you are still not blocking, this is removed
- The minimum damage dealt to the player for the shield to take damage in vanilla is 3. The mod makes the shield always take damage instead.
- Shields are disabled like the Combat Test Update (for 1.6 seconds always instead of having a chance for 5 seconds)
Available Versions
How to Install Shields+ on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Shields+". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1, 1.20.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Shields+ server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Shields+ compatible with forge and neoforge?
Shields+ officially supports forge, neoforge for Minecraft 1.21.1, 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Shields+ – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Shields+ consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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