SlashBlade JS

SlashBlade JS

An mod that facilitates developers in editing and creating recipes for Slashblade: Resharped using KubeJS scripts, along with utilizing its events.

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forgeequipmentlibraryutility
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About this Mod

Slashblade JS

An mod that facilitates developers in editing and creating recipes for Slashblade: Resharped using KubeJS scripts, along with utilizing its events.

What Can It Do?

Here's a ready-to-use example:

// priority: 0

/* Server Side */

// When Slashblade checks power state: If not powered, consume 10 ProudSoul to enter charged state
SlashBladeJSEvents.powerBlade(event => {
    let state = BladeState.of(event.blade)
    let proudsoul = state.proudSoulCount
    if (!event.isPowered() && proudsoul >= 10) {
        state.setProudSoulCount(proudsoul - 10)
        event.setPowered(true)
    }
    event.user.tell("ProudSoul: " + proudsoul) // Notify player of current ProudSoul value
})

// A custom Slashblade recipe
ServerEvents.recipes(event => {
    event.recipes.slashblade.slashblade_shaped_recipe("slashblade:slashblade", [
        "ABA",
        "CSC",
        "ABC"
    ], {
        "S": SlashBladeIngredient.of(
            SlashBladeRequestDefinition.name("slashblade:fox_black") // Required base blade
                .killCount(233) // Kill count requirement
                .proudSoul(114514) // ProudSoul requirement
                .refineCount(10) // Refinement count requirement
                .addEnchantment(SBEnchantmentDefinition.of("minecraft:power", 2)) // Enchantment requirement
                .build() // Don't forget to .build()
        ),
        "A": "minecraft:golden_apple", // Other materials (like vanilla recipes)
        "B": "#forge:bones",
        "C": "minecraft:cake",
    }, "slashblade:fox_white"/* Resulting blade ID */)
})

// Create your custom blade
ServerEvents.highPriorityData(event => {
    let customBlade = SBSlashBladeDefinition.of("kubejs:test_blade", // Your blade ID
        SBRenderDefinition.newInstance() // Render properties
            .effectColor(2039347) // Blade effect color (hex RGB to decimal)
            .standbyRenderType(SBCarryType.DEFAULT) // Sheathed position
            .modelName("kubejs:model/named/test_blade.obj") // Path: ./kubejs/assets/kubejs/model/named/test_blade.obj
            .textureName("kubejs:model/named/test_blade.png") // Path: ./kubejs/assets/kubejs/model/named/test_blade.png
            .build(), // Don't forget to .build()
        SBPropertiesDefinition.newInstance()
            .maxDamage(666) // Max durability
            .baseAttackModifier(999) // Base attack damage
            .slashArtsType("slashblade:void_slash") // Set special attack
            .addSpecialEffect("slashblade:wither_edge") // Add special effect
            .defaultSwordType([SBSwordType.FIERCEREDGE, SBSwordType.BEWITCHED]) // Set blade types
            .build(), // Don't forget to .build()
        [ // Default enchantments
            SBEnchantmentDefinition.of("minecraft:power", 5),
            SBEnchantmentDefinition.of("minecraft:unbreaking", 10)
        ]
    )

    // Register to game
    event.addJson("kubejs:slashblade/named_blades/test_blade.json", SBSlashBladeDefinition.toJSON(customBlade))
})

License

This mod is open-source under the GPL v3.0 License.

You may include it in your modpacks/servers as long as you comply with the license terms.

Available Versions

SlashBlade JS 1.1.5release
MC 1.20.1forge
May 22, 2026
SlashBlade JS 1.1.4release
MC 1.20.1forge
May 1, 2026
SlashBlade JS 1.1.3release
MC 1.20.1forge
July 20, 2025
SlashBlade JS 1.1.2release
MC 1.20.1forge
July 8, 2025
SlashBlade JS 1.1.1release
MC 1.20.1forge
June 16, 2025

How to Install SlashBlade JS on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "SlashBlade JS". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

SlashBlade JS server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is SlashBlade JS compatible with forge?

SlashBlade JS officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with SlashBlade JS – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if SlashBlade JS consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install SlashBlade JS with just one click on your server.

Recommended RAM
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Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
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Details

License
GNU General Public License v3.0 or later
Server-side
Required

Supported Versions

1.20.1