
SufferingFromSuccess
The more a mob dies, the stronger they get!
About this Mod

(Supporting me on Ko-Fi or Patreon lets me continue to develop mods full-time!)
SufferingFromSuccess was developed for the 2025 1.12 Modding coalition Mod Jam!
🔥 Join the 1.12 Coalition! 🔥
The theme for the Mod Jam was "The more you have, the worse it gets".
Enter SufferingFromSuccess; a mod where the more a mob dies, the stronger they get!
Mobs spawn with enhanced attributes and sometimes extra abilities depending on the amount of times that mob has died before. Unlike other difficulty mods, the bonuses are calculated on a per entity basis. Zombies get stronger only when Zombies die. Even Husks won't receive bonuses.
Notably, SufferingFromSuccess works by tracking the number of times a mob has died by any means. So even mob grinders and traps around your base will contribute to enhancing mobs' strength!
Tracking Methods
SufferingFromSuccess has two ways of tracking deaths for its systems. A queue based tracker and an individual counter based tracker.
Queue Based Tracker
SufferingFromSuccess will track the most recent deaths that occurred in a queue of a configurable length, giving bonuses to future mob spawn based on the amount of times that mob id is in the queue.
Individual Counter Based Tracker (Default)
SufferingFromSuccess will track all deaths and group the deaths by mob id, using that count to give future mob spawns bonuses. If a mob of that type doesn't die after a configurable duration, the count of the number of deaths will decay exponentially. What this means is you can get mobs to "go back to normal" by leaving them alone or by actually working to keep those mobs safe. No better time to add railings to your bridges and roofs to your builds!
Bonuses
SufferingFromSuccess applies many bonuses to mobs, and certain mobs receive unique benefits from this system. The strength of these bonuses are all configurable.
The amount a mob receives is all tied to the number of mobs of that type that have died already.
Bonuses are rather aggressive on their strength and by default are configured to be noticeable very quickly. But the mob ids in the queue can be cycled out and the individual counter will decay over time if the mobs are left alone, allowing them to return to normal.
General
In general, mobs can get extra health, armor, armor toughness, attack damage, movement speed, follow range, swim speed and knockback resistance. These are all applied as attribute modifiers.
In addition, mobs can also spawn with absorption hearts (not applied through the potion effect).
The sections below outline to bonuses unique mobs can receive but also apply to modded mobs that extend those classes (i.e. modded Creepers will get the same unique benefits as regular Creepers, but counted independently).
Common
- Mobs that can pick up items will spawn with a higher chance of being able to pick up items
- Mobs that can be tamed will spawn with an additional chance of having an attempt to tame them fail.
- Villagers and Zombie Villagers will spawn with a higher chance of being a Nitwit.
Blazes
Blazes will spawn with a higher fire rate and lower cooldown between fireball attacks.
Creepers
Creepers will spawn with a higher base explosion power and also spawn with a chance to be powered.
Endermites
Endermites will spawn with a longer lifetime.
Ghasts
Ghasts will spawn with a higher explosion power for their fireballs.
Guardians
Guardians will have a faster attack rate for their ranged beam attack.
Skeletons
Skeletons will spawn with a faster fire rate.
Slimes
Slimes will spawn larger. Slimes that spawn as a result of splitting will not receive this bonus for obvious reasons (never ending swarms of slimes!)
Spiders
Spiders will spawn with a higher chance for a Skeleton rider.
Vexes
Vexes will spawn with a longer lifetime.
Witches
Witches will spawn with a chance to drink enhanced or extended potions over regular potions. They will also spawn with a chance to have the ability to drink Regeneration and Invisibility potions.
Zombies
Zombies will spawn with a higher chance to break doors and a higher chance to call reinforcements. Zombies spawned through reinforcements will not receive the reinforcement buff. Zombies that are babies will also spawn with a higher chance of riding a Chicken.
Available Versions
How to Install SufferingFromSuccess on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.12.2).
Install Mod
Open the mod browser in the dashboard and search for "SufferingFromSuccess". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.12.2
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
SufferingFromSuccess server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.12.2). You can switch loaders with one click in the panel.
Is SufferingFromSuccess compatible with forge?
SufferingFromSuccess officially supports forge for Minecraft 1.12.2. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with SufferingFromSuccess – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if SufferingFromSuccess consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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