SVWaypoint

SVWaypoint

Waypoints for events: create fixed points, follow features, and a quick waypoint where you're looking. HUD with toggle.

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5.1K Downloads
forgeadventureutility
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Screenshots

waypoint

About this Mod

SVWaypoint

On-screen waypoints for events and minigames.
Create fixed waypoints, follow entities, drop quick raycast markers, list/hide/clear them, and show a clean HUD with distance. Perfect for event servers and streams.

✨ Features

Fixed waypoints at exact coordinates

Follow waypoints attached to an entity or player

Quick waypoint where the player is looking (raycast)

Per-player ownership (players manage their own waypoints)

HUD shows the closest visible waypoint (name + distance)

Client keybind to toggle HUD (default: X)

Server config for quick waypoint lifetime

🧭 Commands
Create (fixed)
/waypoint create

Sends a waypoint at exact coordinates to one or more targets.

targets supports @p, @a, player names, selectors, etc.

Examples

/waypoint create @p 10 64 10 Lobby
/waypoint create @a 0 90 0 Summit

Follow (entity/player)
/waypoint follow <entity|player>

The waypoint sticks to the target and moves with it.
Example

/waypoint follow @p @e[type=minecraft:zombie,limit=1] Zombie

Temp (quick raycast)
/waypoint temp

Creates a personal waypoint where the player is looking (up to 50 blocks).

Replaces any previous temp waypoint for that player.

Auto name: punto

Lifetime configurable (default: 200 ticks ≈ 10s).

List (owned by the player)
/waypoint list

Shows your waypoints: name, distance (m), hidden/visible.

Visible (hide/show without deleting)
/waypoint visible <enable|disable>

Examples

/waypoint visible Lobby disable
/waypoint visible Lobby enable

Clear (delete one or all)
/waypoint clear <name|all>

Examples

/waypoint clear Lobby
/waypoint clear all

🖥 HUD & Keybind

HUD shows only the closest visible waypoint at top of screen as Name (XXm) with subtle distance-based scaling.

Keybind: toggle HUD (default X). Rebind in Controls → Key Binds.

⚙ Server Config

Generated at:

config/svwaypoint-server.toml

Option:

Duration of /waypoint temp in ticks (20 ticks = 1 second)

tempWaypointDuration = 200

Made by SV Studio (Director).

(ES) SVWaypoint

Waypoints en pantalla para eventos y minijuegos.
Crea waypoints fijos, que siguen a entidades, marcadores rápidos con raycast y contrólalos con listar/ocultar/borrar. HUD limpio con distancia. Ideal para servidores de eventos y streams.

✨ Características

Waypoints fijos en coordenadas exactas

Waypoints que siguen a una entidad o jugador

Waypoint rápida donde miras (raycast)

Propietario por jugador (cada jugador gestiona las suyas)

HUD con la waypoint visible más cercana (nombre + distancia)

Tecla cliente para ocultar/mostrar HUD (por defecto: X)

Config del servidor para la duración de la rápida

🧭 Comandos
Create (fijo)
/waypoint create

Envía una waypoint a coordenadas exactas para uno o varios objetivos.

targets soporta @p, @a, nombres, selectores, etc.

Ejemplos

/waypoint create @p 10 64 10 Lobby
/waypoint create @a 0 90 0 Cima

Follow (entidad/jugador)
/waypoint follow <entity|player>

La waypoint sigue a la entidad o jugador y se mueve con él/ella.
Ejemplo

waypoint follow @p @e[type=minecraft:zombie,limit=1] Zombie

Temp (rápida por raycast)
/waypoint temp

Crea una waypoint personal donde estás mirando (hasta 50 bloques).

Reemplaza cualquier temp previa del jugador.

Nombre auto: punto

Duración configurable (por defecto: 200 ticks ≈ 10s).

List (del jugador)
/waypoint list

Muestra tus waypoints: nombre, distancia (m), oculto/visible.

Visible (ocultar/mostrar sin borrar)
/waypoint visible <enable|disable>

Ejemplos

/waypoint visible Lobby disable
/waypoint visible Lobby enable

Clear (borrar una o todas)
/waypoint clear <name|all>

Ejemplos

/waypoint clear Lobby
/waypoint clear all

🖥 HUD y Tecla

El HUD muestra solo la waypoint visible más cercana arriba en pantalla como Nombre (XXm) con leve escalado por distancia.

Tecla: alterna HUD (por defecto X). Cambia en Controles → Teclas.

⚙ Configuración del Servidor

Se genera en:

config/svwaypoint-server.toml

Opción:

Duración de /waypoint temp en ticks (20 ticks = 1 segundo)

tempWaypointDuration = 200

Creado por SV Studio (Director).

Available Versions

SVWaypoint 1.0.0release
MC 1.20.1forge
November 4, 2025

How to Install SVWaypoint on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "SVWaypoint". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

SVWaypoint server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is SVWaypoint compatible with forge?

SVWaypoint officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with SVWaypoint – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if SVWaypoint consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install SVWaypoint with just one click on your server.

Recommended RAM
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Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
DDoS Protection included

Details

License
LicenseRef-All-Rights-Reserved
Server-side
Required

Supported Versions

1.20.1