
Tale of Kingdoms: A new Conquest
The Tale of Kingdoms mod, revived.
About this Mod
This is still under heavy development and some features may not be fully implemented yet.
This mod is for Fabric only. Please do not ask for Forge ports.
Tale of Kingdoms: A new Conquest is a revival of the Tale of Kingdoms mod for 1.21+. Currently we are in alpha. Content seen is based on original versions.
Enter a dangerous realm of knights and honour, fight your way through the hordes of evil and forge your very own kingdom under your reign. Begin your adventure. Prove to the Guildmaster that you are worthy. Be the hero you were born for.
Please note that this mod is a complete recode unlike previous Tale of Kingdoms versions.
The Community
You can find our discord at https://discord.gg/fh62mxU and our website at https://www.convallyria.com. Come and join the community!
Bugs, issues, questions
If you have a question, you should join our Discord.
Bugs, issues, and similar should be reported on our issue tracker.
Localisation
Other than English, the following languages are supported:
- Finnish
- Hebrew
- Dutch
- Polish
- Brazilian portuguese
- Swedish
- Norwegian Bokmal
- French
- Spanish
- Catalan
- Russian
- Thai
- Turkish
- Japanese
- Chinese simplified
- Chinese traditional
- Czech
- German
FAQ
Q: Who is working on it? A: There are only a few people working on this. As such, this is going to take quite a while! Contributions are extremely welcome.
Q: How can I help? A: To see what needs help with, check out the open issues. Clone the repository and make a merge request.
Q: Will you be adding more to the mod? A: Yes, we will be adding more to the mod.
Q: Where can I donate? A: Thanks for the consideration. You can donate at my ko-fi page: https://ko-fi.com/samb440
Q: What versions will it be for? A: As only a few people are working on it, only 1.21+ and Fabric will be supported.
Getting Started
Create a new world and enter the name you wish to use. A great guild will spawn before you - enter and speak to the guild master and sign the contract to begin! Make sure to speak to all the NPCs to get an idea of what to do.
The Gateway

A mysterious portal from the other world where the reficules reside.
The Burned Village

A village ravaged by the reficules. Some may still be found residing there. Rescue the lost villagers and bring them back to The Guild for a reward.
Available Versions
How to Install Tale of Kingdoms: A new Conquest on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Tale of Kingdoms: A new Conquest". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1, 1.20.1, 1.16.5
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Tale of Kingdoms: A new Conquest server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Tale of Kingdoms: A new Conquest compatible with fabric?
Tale of Kingdoms: A new Conquest officially supports fabric for Minecraft 1.21.1, 1.20.1, 1.16.5. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Tale of Kingdoms: A new Conquest – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Tale of Kingdoms: A new Conquest consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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