
Terrabounds Faction Claims
This mod introduces a client and server side function that allows for chunk claiming with siege mechanics.
Screenshots



About this Mod
⚔️ Terrabounds Claim & Siege System
Welcome to an immersion-first, team-based land management mod built for competitive, high-stakes survival.
Instead of treating player claims as completely untouchable magical bubbles, the Terrabounds Claim System introduces dynamic PVP siege mechanics. Establish your realm, secure your borders, and prepare to defend your strongholds from enemy factions equipped to tear them down.
⚠️ Note: This is my very first mod! It is currently a work in progress, and mechanics (especially the siege systems) are being actively developed and balanced.
👑 Kingdom Management
Everything starts with your faction. Rather than managing loose individual chunks, you work as a collective to build a empire from the ground up.
Using the simple chat interface, you can manage your team, coordinate with neighbors, and set local laws with ease:
/kingdom create
Factions & Diplomacy: Easily manage your roster, invite trusted members, declare allies, and dictate rules within your borders.
💣 Dynamic Siege Mechanics
No fortress is completely safe. If you want an enemy's land, you have to fight for it. Attackers can bypass claim protections and wage full-scale war using a suite of custom tactical items:
🚩 The Siege Activator
To initiate a raid, attackers must craft a Siege Activator and deploy it on a banner placed just outside the enemy kingdom's chunk boundaries. Once activated, the war begins, and the claim's total protection drops.
🧨 The Detonator
Walls are meant to be breached. During an active siege, raiding players can utilize the custom Detonator item to trigger localized explosions. Use them tactically to blow holes in enemy defenses, shatter stone barriers, and breach the base.
🗝️ The Lockpick
Reaching the vault isn't the end of the raid. Defending players can lock down their storage, but skilled intruders can utilize the Lockpick item to bypass locked chests, crack open enemy vaults, and plunder the valuables inside.
Available Versions
How to Install Terrabounds Faction Claims on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set neoforge Loader
In the panel under "Egg", select the neoforge loader and matching Minecraft version (1.21.1).
Install Mod
Open the mod browser in the dashboard and search for "Terrabounds Faction Claims". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.21.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Terrabounds Faction Claims server crashes on startup – what to do?
Most common cause: wrong neoforge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.
Is Terrabounds Faction Claims compatible with neoforge?
Terrabounds Faction Claims officially supports neoforge for Minecraft 1.21.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Terrabounds Faction Claims – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Terrabounds Faction Claims consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Rent Modded Server
Install Terrabounds Faction Claims with just one click on your server.