Dynamic TFC Structures

Dynamic TFC Structures

Dynamic TFC Structures will let you adapt any minecraft structure to TerraFirmaCraft

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forgeadventuredecorationworldgen
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Screenshots

Dynamic TFC Structures Screenshot 1
Dynamic TFC Structures Screenshot 2
Dynamic TFC Structures Screenshot 3
Dynamic TFC Structures Screenshot 4
Dynamic TFC Structures Screenshot 5
Dynamic TFC Structures Screenshot 6

About this Mod

Dynamic TFC Structures

Did you ever dream to fill your TerraFirmaCraft world with authentic structures? Dynamic TFC Structures will bring
them to your world!

Dynamic TFC Structures can activate any world-gen structure and replace their blocks with TerraFirmaCraft analogues like
it was built specially for TFC.
The mod is also fully configurable, you may find configuration files in config/tfc_structures folder. By default,
only vanilla structures are activated, but you can activate any other modded structure.

Disclaimer

Be aware that Dynamic TFC Structures is currently in BETA, so it contains bugs and there are things to do.

Configurations

Dynamic TFC Structures has 3 main configuration files:

  • common-config.toml
    allowedDimensions - list of dimensions where structure block will be replaced with TFC blocks
    biomesTagsStructuresToLogs - debug-toggle to output biomes, biome-tags and structures to logs
    fallbackToTfcStructuresLoot - toggle to enable tfc_structures loot tables in case there's no lootTablesOverrideMap
    in structure
    mossyBlocks/strippedLogs/strippedWood/crackedBricks - special tags for replacements. All of them will be
    generated to special block-tags.
  • worldgen_config.json
    biomeTags - definitions of biome-tags that will be generated to tfc_structures_datapacks/tfc_structures_main
    datapack. It also contains structures that will be generated in that biome-tag.
    disabledStructures - list of structures you don't want to see in your world
    defaultWorldgenStructures - list of structures that exist in game, but was not added to any list above, so they will
    use default generation rules. This property will update upon server loading.
  • structures_config.json
    structures - list of replacement rules for every structure, like replacement preset, lootTablesOverrideMap, etc.
    This configuration will be created(or updated) upon server loading.

Also, there's folder presets where you may find replacement presets configuration files.
Every preset has 3 properties:

  • directReplacements - block-to-block map to direct replacement when structure have spawned
  • randomReplacements - block-to-many-blocks map to random replacement. perBlock=false means whole structure will use
    one block.
  • tfcWorldReplacements - block-to-type map to block replacement with TFC blocks from surroundings(like stone, wood,
    soil, sand or ores)

By default, there are two presets: no-replace(empty preset) and overworld-common, but you can create another presets
by your own(don't forget to assign preset to structure in structures_config.json).

If you are annoyed by a lot of structures in one place,
you may be interested to install
also Sparse Structures mod.

TFC Structures Datapacks folder

Dynamic TFC Structures generates its own data-pack using configuration files, so it has its own directory for datapacks

  • tfc_structures_datapacks/tfc_structures_main.
    But you may place YOUR datapacks or KubeJS-like datapack folder(use tfc_structures_main datapack as an example)
    directly to tfc_structures_datapacks folder, and it will load upon world creation.

Don't put your files to tfc_structures_main, because it will be deleted and re-created for every resource pack
generation

Built-in data changes

You should be aware that Dynamic TFC structures override vanilla loot tables to TFC items in gameplay folder,
like Cat morning gift, Hero of the Village reward, Piglin bartering and Sniffer digging.

Known issues

  • Currently, tfcWorldReplacement is not compatible with non-default TFC blocks
    (eg, ArborFirmaCraft)
  • There are some issues with tall plant replacement
  • Structures can't spawn on water(including salt and spring water)
  • Other issues at Github

Available Versions

Dynamic TFC Structures 1.20.1-0.3.2beta
MC 1.20.1forge
September 20, 2025

How to Install Dynamic TFC Structures on Your Server

1

Order Server

Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Dynamic TFC Structures". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.20.1

Server-side

Required

Recommended RAM

6 GB(min. 4 GB)

Frequently Asked Questions

Dynamic TFC Structures server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is Dynamic TFC Structures compatible with forge?

Dynamic TFC Structures officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Dynamic TFC Structures – how to optimize performance?

Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if Dynamic TFC Structures consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install Dynamic TFC Structures with just one click on your server.

Recommended RAM
6 GBab €12/mo
Min. 4 GB | +1 GB pro 5 Spieler
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NVMe SSD Storage
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Details

License
MIT License
Server-side
Required

Supported Versions

1.20.1