The Orbital Strike Cannon

The Orbital Strike Cannon

Feel the power of orbital strike cannons ready to send TNT raining down and your command just like Wemmbu from the unstable SMP

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fabricforgeequipmenttechnologyutility
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About this Mod

How It Works

Orbital rods are vanilla fishing rods tagged with NBT data. They're UUID-locked to whoever they were given to, so nobody else can fire them. When you use the rod (depending on trigger style), it calls down the strike you configured.
Getting a rod is done through commands — there's no crafting (yet). Rods can be configured with a shot type, delay in ticks before the strike fires, size, and optionally a fixed target coordinate that ignores where you're looking.

Trigger Styles

There are three ways rods can fire, set globally with

/orbital setting triggerstyle:

Instant — Right click, rod breaks, strike fires after delay. Simple.
Cast — Right click to throw the bobber, it sits for a second, then fires and breaks. Looks clean.
Reel — First click casts the bobber, second click reels it in and fires. This is the preferred style and what most setups use.
If your raycast misses (looking at sky/void), the MissFailsafe gamerule controls whether the rod breaks or gives you another chance.

Shot Types

  • Stab — A vertical TNT column from Y=319 to Y=-64. Three TNT every three blocks with a slight random offset. The classic.
  • Straight Stab — Same as stab but one clean TNT per block, no offset, perfectly vertical.
  • Accurate Stab — Based on CubicMeter's orbital cannon design. Hundreds of accelerator TNT chain-detonate at Y=319 driving piercer TNT deep underground before they go off. Actually drills through terrain.
  • Nuke MK4 — A Saturn-ring formation. TNT spawns as a tight cluster above the target then expands outward into concentric rings as it falls. Classic orbital nuke look.
  • Nuke MK2 — The big one. Fires two separate batches. The first creates a cone and mushroom cloud shape that scales height based on size. The second batch spawns as a compact cluster at a fixed height, freefalls for 50 ticks, then explodes outward into a massive ring. The height of the cone scales proportionally with size so it always looks right.
  • Nuke MK6 — Fast and aggressive. All TNT spawns at the center and immediately blasts outward with strong downward velocity using eased acceleration across rings. Quick and devastating.
  • Accurate Nuke - A fully accuratlly simulated nuke shot exactly how cubic metre does it CURRENTLY NOT WORKING AS OF 2026-06-10

Commands

/orbital give <shot> <delay> <amount>
/orbital give <shot> <delay> <size> <amount>
/orbital strike <shot> <delay> <pos>
/orbital strike crosshair <shot> <delay>
/orbital strike crosshair <shot> <delay> <size>
/orbital strike give <shot> <delay> <pos>

Strike give creates a fixed-target rod that always hits the specified coordinates regardless of where the user is looking.

Settings

You probably dont wanna mess with these i added these so that i could tweak values without restarting mc every single time

/orbital setting triggerstyle <instant|cast|reel>

/orbital setting nukemk4 OFFSET_HEIGHT <value>
/orbital setting nukemk4 INNER_RING_MULTIPLIER <value>
/orbital setting nukemk4 OUTER_RING_MULTIPLIER <value>
/orbital setting nukemk4 IMPERFECTION_PERCENT <value>
/orbital setting nukemk4 TNT_FUSE <value>

/orbital setting nukemk2 RING_BASE_SPEED <value>
/orbital setting nukemk2 TNT_FUSE <value>

/orbital setting nukemk6 OFFSET_HEIGHT <value>
/orbital setting nukemk6 TNT_FUSE <value>

/orbital setting stab DEPTH <value>
/orbital setting stab OFFSET <value>
/orbital setting stab AMOUNT_PER_PIECE <value>

/orbital setting accuratestab PIERCER_COUNT <value>
/orbital setting accuratestab ACCELERATOR_COUNT <value>
/orbital setting accuratestab PIERCER_FUSE <value>
/orbital setting accuratestab ACCELERATOR_FUSE <value>
/orbital setting accuratestab DOWN_VELOCITY <value>

Gamerules

/orbital setting gamerule OrbitalChatAnnouncement <true|false>

Toggles all command feedback messages. Errors always show regardless.

/orbital setting gamerule AdvancedRodNames <true|false>

False: rods show as "nuke shot" or "stab shot". True: shows full details like "nukemk2 40 16".
Updates all existing rods instantly.

/orbital setting gamerule FancyRods <true|false>

Makes all rods bold gold with an enchantment glint. No actual enchantment, just cosmetic. Updates existing rods instantly.

/orbital setting gamerule MissFailsafe <true|false>

When true, rods don't break if the raycast misses. Gives you another chance.

/orbital setting gamerule OneUseCreative <true|false>

When true, rods break in creative mode same as survival. False lets you fire infinitely in creative.

/orbital setting gamerule Mk2NukeCloudOnly <true|false>

Disables the second batch on the MK2 nuke, leaving only the cone and cloud.

Notes

  • All rods are UUID-locked. If someone else picks up your rod it does nothing
  • Size parameter controls scale for nukes (recommended 12 or 16) and is ignored for basic stab shots
  • Settings are not currently saved across restarts
  • Server-side only, no client mod required

Source Code & Issues

This mod is open source. If something breaks, crashes, or you want to suggest something:

GitHub: https://github.com/FoxyWoxy12000/Orbital-Strike-Mod

Built on Fabric for Minecraft 1.21.10/11. Requires Fabric API.

Available Versions

1.2.0alpha
MC 1.20.1forge
June 10, 2026
The Orbital Strike Cannon 1.0.1beta
MC 1.21.10, 1.21.11fabric
June 10, 2026

How to Install The Orbital Strike Cannon on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.11).

3

Install Mod

Open the mod browser in the dashboard and search for "The Orbital Strike Cannon". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricforge

Minecraft Versions

1.21.11, 1.21.10, 1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

The Orbital Strike Cannon server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.11). You can switch loaders with one click in the panel.

Is The Orbital Strike Cannon compatible with fabric and forge?

The Orbital Strike Cannon officially supports fabric, forge for Minecraft 1.21.11, 1.21.10, 1.20.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with The Orbital Strike Cannon – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if The Orbital Strike Cannon consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Recommended RAM
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Min. 3 GB | +1 GB pro 8 Spieler
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Details

License
MIT License
Server-side
Required

Supported Versions

1.21.111.21.101.20.1