TickScheduler API

TickScheduler API

A library for managing tick scheduling

by
67 Downloads
forgelibrarymanagementtechnology
Rent Server with this Mod

Screenshots

TickScheduler API Screenshot 1

About this Mod

TickScheduler is a lightweight Tick library for mods:

  • run code in the future
  • repeat actions every N ticks
  • execute logic when conditions become true
  • persist tasks across world reloads
  • offload heavy work to async threads

FULL INFO ON GITHUB:

You can use it to:

  • temporary effects
  • cooldown timers
  • delayed world events
  • repeating logic loops
  • async computations
  • persistent timers
  • condition-triggered routines
  • modular systems requiring precise tick control

Commands:

  • /scheduler debug
  • /scheduler profiler on
  • /scheduler profiler off
  • /scheduler profiler stats
  • /scheduler save
  • /scheduler load
  • /scheduler tasks
  • /scheduler test <- for test lib

API classes:

SchedulerAPI - High-level scheduling interface
TickScheduler - Internal engine
Types - Task types, context, builder, priorities
PersistentStorage - Save & load persistent tasks
ConditionScheduler- Condition-based logic
TaskRegistry - Restore persistent task types

Example: Custom persistent task

SchedulerAPI.builder()
    .delay(60)
    .repeat(10)
    .maxRuns(5)
    .priority(Types.Priority.HIGH)
    .persistent()
    .type("regenerate")
    .submit(ctx -> {
        System.out.println("Regenerating at " + ctx.tick);
    });

Persistent tasks survive world reloads.
Profiler measures real execution time of scheduled tasks.


Port on NeoForge and on 1.21.1 later maybe...

Available Versions

0.0.53beta
MC 1.20.1forge
January 4, 2026
0.0.41 beta
MC 1.20.1forge
December 6, 2025

How to Install TickScheduler API on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "TickScheduler API". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

TickScheduler API server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is TickScheduler API compatible with forge?

TickScheduler API officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with TickScheduler API – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if TickScheduler API consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install TickScheduler API with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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1-Click Mod Install
NVMe SSD Storage
DDoS Protection included

Details

License
MIT License
Server-side
Required

Supported Versions

1.20.1