
Tism's Classes
Tism's Classes is an Origins-style class/origin mod that completely overhauls how you play the game. Rather than just picking a species, you choose a career path that evolves as you gain experience.
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About this Mod
Tism's Classes
Tism's Classes is an Origins-style class/origin mod that completely overhauls how you play the game. Rather than just picking a species, you choose a career path that evolves as you gain experience.
In Tism's Classes, there are currently 3 main trees and a total of 57 unique classes to discover.
⚔️ How It Works
Unlike Origins, you dont just pick one and stay. You evolve.
The Roots: You begin by selecting one of 3 "Root" classes (Level 0).
The Branches: As you gain levels, you unlock stronger versions of your class.
The Trade-off: Every class comes with powerful Active and Passive abilities, but they are balanced by crippling Debuffs. Choose, do you want to be a glass cannon, a slow moving tank, or a master of industry?
Leveling Milestones: Lvl 0 -> Lvl 5 -> Lvl 15 -> Lvl 30 -> Lvl 50 -> Lvl 80 -> Lvl 100
🛡️ Tree 1: Sir Plus
The Classic RPG Experience. Combat-focused, structured, and reliable.
Root: Sir Plus
Role: The unwanted knight.
Pros: Tough against zombies.
Cons: Weak against arrows.
Path A: The General (Leader)
From Squire to General. A balanced soldier path that excels at fighting the undead and commanding the battlefield.
Playstyle: Crowd Control, Buffs, Anti-Undead.
Key Abilities: Bugle (Buffs), Wave Clear, Natural Armor.
Weakness: Extremely vulnerable to projectile damage (Arrows).
Path B: The Juggernaut (Tank)
From Yeoman to Warlord. An immovable object. You trade movement speed for raw defense and area-of-effect power.
Playstyle: Tanking, Crowd Control, Slowness.
Key Abilities: Surge (AOE attacks), Earthquake, Intimidate.
Weakness: Permanent slowness, weak against magic, sinks in water.
Path C: The Reaper (Assassin)
From Rogue to Reaper. High risk, high reward. You are fast and deadly, but a stiff breeze could kill you.
Playstyle: Single-target burst, Stealth, Ice.
Key Abilities: Freeze, Warp, Vanish, Death Mark.
Weakness: "Fragile" (Reduced Health/Increased Damage Taken), cannot use shields.
🧭 Tree 2: The Wayfarer
The Survivalist Experience. Focused on gathering, exploration, and tools.
Root: Wayfarer
Role: The traveler.
Pros: Movement speed.
Cons: Weak armor rating.
Path A: The Excavator (Miner)
From Prospector to World Eater. For those who want to tear down mountains.
Playstyle: Haste, Explosions, Building.
Key Abilities: Dig Speed (Haste), Night Vision, TNT Toss, Lava Swim.
Weakness: Heavy feet, weak armor, vulnerable to magic.
Path B: The Hunter (Ranger)
From Trapper to Apex Predator. Master of the wild, the bow, and the beast.
Playstyle: Archery, Taming, Tracking.
Key Abilities: Bow Mastery, Track Mobs, Camouflage, Summon Wolf.
Weakness: Weak melee damage, cannot use heavy armor.
Path C: The Adventurer (Explorer)
From Hiker to World Walker. Mobility is king. Why fight when you can fly?
Playstyle: Speed, Acrobatics, Evasion.
Key Abilities: Double Jump, Wall Climb/Grapple, Adrenaline, Flight.
Weakness: Vulnerable to explosions and magic, restrictive armor.
👹 Tree 3: The Outcast
The Monster Experience. Play as something inhuman with supernatural powers.
Root: Outcast
Role: The misunderstood monster.
Pros: Monsters are less aggressive.
Cons: Villagers hate you.
Path A: The Raptus (Beast)
From Scamp to Alpha Raptus. A tiny, feral predator that strikes fast and hits hard.
Playstyle: Hit-and-Run, Lunge, Glass Cannon.
Key Abilities: Small Hitbox (1 block tall at max level), Super Lunge, No Fall Damage.
Weakness: Carnivore (Meat only), weak armor, fragile health.
Path B: The Nether Warlord (Demon)
From Kindled to Nether Warlord. Born of fire and bone. The fortress is your home.
Playstyle: Fire Immunity, Wither Effect, Brute Strength.
Key Abilities: Fire/Lava Proof, Wither Touch, Shoot Fireballs, Summon Blaze.
Weakness: Aquaphobia (Water hurts massively), slow movement.
Path C: The End Sovereign (Void)
From Drifter to Void Sovereign. A warping, levitating entity that exists between dimensions.
Playstyle: Teleportation, Evasion, Void Magic.
Key Abilities: Blink/Warp, Levitate, Void Immunity, Black Hole.
Weakness: Aquaphobia, extremely low health (Glass Cannon).
Available Versions
How to Install Tism's Classes on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.6).
Install Mod
Open the mod browser in the dashboard and search for "Tism's Classes". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.6, 1.20.5, 1.20.4 (+3 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Tism's Classes server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.6). You can switch loaders with one click in the panel.
Is Tism's Classes compatible with forge?
Tism's Classes officially supports forge for Minecraft 1.20.6, 1.20.5, 1.20.4. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Tism's Classes – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Tism's Classes consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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