TNT's Combat

TNT's Combat

Improves a few aspects of the combat system, including a modified attack cooldown system, an accuracy enchantment for bows/crossbows, a new TNT item that may come in handy, and more!

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334 Downloads
forgeequipmentgame-mechanics
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Screenshots

TNT's Combat Screenshot 1
TNT's Combat Screenshot 2
TNT's Combat Screenshot 3
TNT's Combat Screenshot 4
TNT's Combat Screenshot 5

About this Mod

Ever thought the vanilla combat system was annoying? Do you think both the current and old systems of PVP are both flawed? Do you want to use TNT to destroy your enemies in battle? If you answered yes to any of these questions, TNT's COmbat is for you!

This is a small mod that improves a few aspects of the combat system - and adds a new TNT item that may come in handy... This was inspired partially, but not entirely, by the combat snapshots.

Features

  • Removed the ability to attack before the cooldown ends
  • Sweeping edge requires the enchantment to be used
  • Weapons other than swords can use sweeping edge
  • Added an Accuracy enchantment for bows and crossbows
  • Added a Primed TNT item that ignites instantly
  • Nerfed bed and end crystal explosions
  • Increased the max stack size for potions to 16

Attack Cooldown

The vanilla cooldown system is very annoying, because if you accidentally click too early, it'll do significantly less damage and reset the timer back to 0. However, the old system was also flawed, becuase it just became a contest to see who can click the fastest.

TNT's Combat implements a simple change to this system, you're no longer able to attack before the cooldown runs out. This means you can spam click to your heart's desire without worrying about resetting the cooldown.

However, this does make combat harder by disabling the ability to attack early if you want to deal knockback or a small amount of damage. If you want to do this, you're better off using your first or an item like a stick, which doesn't have as long of a cooldown.

Please note that there's a bug that causes the attack animation to play even though you can't actually attack yet. I couldn't find a way to fix this.

Sweeping Edge

This mod changes sweeping edge in two ways. First, it requires the enchantment in order to use it. This makes sense from a balance perspective, but it also makes the game significantly less annoying if you want to hit one mob, but not every one around it. Second, it allows sweeping edge to be used on weapons other than swords, like axes.

Accuracy Enchantment

Vanilla Minecraft has a feature that makes bows and crossbows inaccurate. Instead of disabling this feature, TNT's Combat adds a new enchantment called Accuracy. Each level will make your bow/crossbow 25% more accurate! Accuracy IV, the max level, negates it entirely. Currently, this enchantment can only be obtained through the echantment table.

Primed TNT Item

A TNT block and a fire charge in a crafting grid with the result being the Primed TNT item.

TNT's Combat adds a unique item called Primed TNT. Unlike regular TNT, this item ignites instantly, making it useful for combat. However, your enemy still has a few seconds to run away! You can craft this item with regular TNT and a fire charge.

Bed and End Crystal Explosions

Explosions from beds (in the nether and end) as well as end crystals have been nerfed, but not by enough to make them useless for combat.

Potion Stack Size

The maximum stack size for potions, as well as the water bottles used to craft them, has been increased to 16. This is an idea from the combat snapshots which not only has a practical use for combat, but also helps declutter your inventory if you want to, for example, bring a few potions of fire resistance to the nether.

Compatibility

This mod has a very high possibility of being incompatible with any mod that changes the combat system.

TNT's Combat has been tested with the following mods and is compatible with them:

Testing with Optifine resulted in a crash on startup.

Available Versions

TNT's Combat 1.21-1.0.1.1release
MC 1.21, 1.21.1forge
September 9, 2024
TNT's Combat 1.21-1.0.1.0release
MC 1.21, 1.21.1forge
September 8, 2024
TNT's Combat 1.21-1.0.0.0release
MC 1.21, 1.21.1forge
August 28, 2024

How to Install TNT's Combat on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "TNT's Combat". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.21.1, 1.21

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

TNT's Combat server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is TNT's Combat compatible with forge?

TNT's Combat officially supports forge for Minecraft 1.21.1, 1.21. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with TNT's Combat – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if TNT's Combat consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

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Recommended RAM
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Details

License
MIT License
Server-side
Required

Supported Versions

1.21.11.21