Traveler's Wits

Traveler's Wits

A Datapack that adds several Enchantments, Wandering Trader Maps, Bats Drops, and more neat stuff for a enhanced Minecraft experience

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806 Downloads
datapackfabricforgeadventuregame-mechanicsutility
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Screenshots

Wandering Trader holding Travelers Map
Bats surrounded by some of their new Drops
Datapack Thumbnail
Avengeance Enchantment on Shield & Chestplate emitting Particles
Holding a Wind Burst Crossbow

About this Mod

What Traveler's Wits is?

Adding 9 New Enchantments and 7 Upgraded Enchantments, Recipe changes, Wandering Trader Maps and a whole New Advancements Tab to guide you through every change, Traveler's Wits aims to add cool little features, as well as enhance existent ones

I like to say it's like playing Minecraft with a little dose of rediscovery

Features:

Spoiler
New Enchantments

Avengeance: Shield and Chestplate Enchantment, adds Potions Effects to espefic actions

  • On a Chestplate, Getting hit will give you Speed I for 3 Seconds
  • On a Shield, Blocking any attack will give you Strenght I for 2 Seconds

Cleaving: Axe Enchantment, gives 2 Extra Damage and 15% Armor Penetration

  • Based on the Combat Snapshots
  • Goes up to Level III, every level adds 1.5 more Damage and 15% more Armor Penetration

Narrowing: Hoe Enchantment, make it deal 2.5 Extra Damage(for a total of 3.5 damage) and + 1 Attack Range

  • Hoes are actually the fastest weapon in the game, you can check right now! Considering this, this Enchantment was created

Recycling: Bow Enchantment, gives a 20% of not consuming the shot Arrow, with the added benefit of working on any type of Arrow

  • Based on Minecraft Dungeon's Infinity Enchantment
  • Goes up to Level III, every level adds 15% more Chance of not consuming the Arrow

Midas Endurance: Any Golden Tools/Armor Enchantment, gives them a 80% chance of not consuming durability when damaged/used

  • Completely replaces Unbreaking for Golden Tools/Armor, cannot be used with Mending

Curse Of Infestation: Weapon Enchantment, every hit has a 80% chance of applying "Infested" to the hitten Entity

  • Works perfectly with the Bane of Arthropods Enchantment

Curse Of Withering: Weapon Enchantment, the Weapon will break twice as fast, but will apply Wither II for 4/6 Seconds

  • The Stone Swords dropped by the Wither Skeletons will ALWAYS have this Enchantment on them

Curse Of Weighting: Armor Enchantment, increases Gravity, Fall Damage, and Knockback Resistante for every piece of Armor

  • Two pieces of Curse of Weighting Armor are enough to make you not be able to Jump on a single block
  • Every piece of armor increases Fall Damage by 50% and Knockback Resistance by ½ of what a Netherite Armor piece increases
  • A full set of Netherite Curse Of Weighting Armor can almost completely negate Knockback from average Monsters

Hunting Of Hogs: Weapon Enchantment, deals 2.5 Extra Damage to pigs mobs

  • Drops in the equipment of Piglins
  • Mobs included: pigs, piglin, piglin brutes, hoglins, zoglins and zombified piglins
Reworked Enchantments

Changes for Wind Burst on a Mace:

  • Is now height based, the bigger the fall, the higher the wind explosion you throw you!
  • Can now "safe land" by holding shift in the moment you attack, that will trigger a small explosion even if you fall from high
  • Emmits some cool particles

Changes for Wind Burst on a Crossbow:

  • Arrows will cause an wind explosion effect
  • Can be combined with Multishot for some CRAZY movement capabilitys
  • It will take away 5 durability per use tho, 15 if you also have Multishot!
  • Multishot + Wind Burst Crossbow has strong enough movement for you to be able to cover big horizontal distances!

You can also get a standalone, updated datapack containing ONLY this Wind Burst enchantment rework clicking Here

Smite: Now has the chance of applying Weakness I to the undead mob that gets hit

  • The chance and Duration increase a little bit with every additional enchantment level

Bane Of Arthropods: Now can also inflict it's effects(Slowness IV and Damage) to any Mob affected by the Infested Potion Effect

  • I mean, they are infested with arthropods, makes sense, no?

Fire Aspect: Can now be applied to Axes using a Enchatment Book

  • Change based on the Combat Snapshots

Impaling: Now also works on any Mob that is on Rain(as long as there is no ceiling) or in Water

  • Change based on Bedrock Edition

Channeling: Can now be applied to a Mace using a Enchatment Book

  • The fire left from the Lightning Bolt will be based on the fallen height
  • Now the Item will emit shock particles when held on ThunderStorms

Frost Walker: Now it generates enough Ice for you to Run and Jump on it without falling in water

  • It works better at level II
Wandering Trader Changes

Upon interacting with a Wandering Trader once, it will get New Trades:

First Trade: A Traveler's Map, sold for the price of 10 Emeralds, the map will guide your way to a unknown Structure

  • Will lead you to the closest Structure from the following list, from the most Common to most Rare:
  • Villages, Jungle Temples, Desert Temples, Witch Huts, Trail Ruins, Igloos, Pillager Outposts)

Second Trade: Will ask you for a random Item, then reward you with 4 Emeralds, this trade can be done up to 3 times

  • The bought Item will be one of the Items on the following list, from most Commonly asked to least asked:
  • Rotten Flesh, String, Bones, Bread, Baked Potatoes, Redstone, Coal, Gunpowder, Milk Bucket, Water Bucket, Spider Eyes
Recipes, Mobs and Miscellaneous Changes

Recipes:

  • There is 5 New Suspicious Stew Igredients: Pitcher Pods, Torchflower Seeds, Chorus Fruit, Honeycomb and Pufferfish:

  • The Effects and Resistance, Absorption, Levitation, Haste and Pufferfish Effects, respectively

  • Beetroot Soup now requires only 3 Beetroot, and can be crafted outside of a Crafting Table

  • Crafted Glistening Melons can now be eaten, given just a little less Saturation and Hunger than Golden Carrots

  • Cookies can, additionally, be crafted with 2 Cocoa Beans and 1 Wheat instead of the opposite

  • Crafted Cookies will be eaten twice as fast, like Dried Kelp

  • Glass can now be smelted twice as fast on Blast Furnaces

  • Bundles can be Crafted

Mobs:

  • Bats now drop Seeds and Berrys, from the following list, going from more Common, to more Rare:
  • Beetroot Seeds, Glow Berries, Sweet Berries, Melon/Pumpkin Seeds and Cocoa beans
  • Rabbits now always drop 1 Rabbit Hide, and can now drop up to 3 Rabbit Hide
  • Horses will have to fall thrice the amount of blocks to start taking damage(Horse buff yay!!)
  • As stated before, Stone Swords dropped by Wither Skeletons will have Curse of Withering
  • Same for Piglins, their equipment will drop will have Hunting of Hogs

Miscellaneous:

  • Arrows now ignore Invencibility Frames, which is a massive buff for the Multishot Enchantment
  • Earth, Water, Fire and Wind Paintings now are on the rotations of Paintings on Survival Mod
  • There is an Unused "Armor_Stand_Arms" Function Command that gives Arms to the Closest Armor Stand

Some Known Issues too:

  • Some Advancement Triggers, Descriptions and Titles should be better
  • All added Advancements give no XP at all
  • Applying some Enchantment through /enchant doesn't work
  • Values are not tested enough, some enchantments may be too common, others too rare, etc
  • Some Changes like Cookies and Glistening Melons only apply if you craft those items

Secret Advancements Guide:

  • GUYS, ISN'T IT?: have a full inventory of Iron Pickaxes(inside joke)
  • I dare you to push me: have a full Netherite Armor with Curse of Weighting
  • REALLY serious dedication: Apply everything possible to a Netherite Hoe(Unbreaking III, Fortune III, Mending and Narrowing)

Some credits:
@Nova_Wostra for the Datapack Name and name ideas, as well as just being a great inspiration
@Walls171 for the Wind Burst Rework Idea
@Myahster for the Curse of Withering ideas
@twizinho for the Tweaked Advancement Names and Descriptions
BarryMeyers(On PlanetMinecraft) for the base for Travelers Maps

Available Versions

Traveler's Wits 1.2release
MC 1.21forge
January 10, 2025
Traveler's Wits 1.2release
MC 1.21fabric
January 10, 2025
Traveler's Wits 1.2release
MC 1.21datapack
July 2, 2024
Traveler's Wits 1.1release
MC 1.21datapack
June 30, 2024
Travelers Wits Releaserelease
MC 1.21datapack
June 27, 2024

How to Install Traveler's Wits on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set datapack Loader

In the panel under "Egg", select the datapack loader and matching Minecraft version (1.21).

3

Install Mod

Open the mod browser in the dashboard and search for "Traveler's Wits". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

datapackfabricforge

Minecraft Versions

1.21

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Traveler's Wits server crashes on startup – what to do?

Most common cause: wrong datapack version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21). You can switch loaders with one click in the panel.

Is Traveler's Wits compatible with datapack and fabric and forge?

Traveler's Wits officially supports datapack, fabric, forge for Minecraft 1.21. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Traveler's Wits – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Traveler's Wits consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Recommended RAM
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Min. 3 GB | +1 GB pro 8 Spieler
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Details

License
MIT License
Server-side
Required

Supported Versions

1.21