
Vassal & Suzerains: Villager Recruits Addon
Addon for Recruits that adds a persistent feudal politics system with suzerain-vassal hierarchies, title-based rule enforcement, rebellion cooldowns, tribute contracts, and client-side hierarchy UI.
About this Mod
Vassal and Suzerain is an addon for Recruits that adds a persistent feudal politics layer on top of the existing faction system. It lets factions form structured liege-vassal hierarchies, enforce title rules, manage tribute obligations, and view those relationships directly in the UI, all without modifying the base Recruits mod itself.
Core feudal hierarchy:
- Every faction can have at most one direct suzerain and multiple direct vassals.
- Hierarchies are stored persistently and survive relogs and server restarts.
- Circular hierarchies are blocked automatically.
- A faction cannot become its own suzerain or create invalid hierarchy loops.
- Hierarchies are based on faction IDs, making the system lightweight and data-driven.
Title system:
- Factions can be assigned one of three titles:
KING
DUKE
COUNT
Title rules are enforced:
- KING cannot have a suzerain.
- DUKE can only serve under a KING.
- COUNT can only serve under a DUKE.
- Invalid title pairings are rejected.
- Title changes that would break existing vassal relationships are prevented.
Vassalization flow:
Suzerainty is not forced instantly through normal gameplay flow.
/feudal vassalizesends a request to the target faction. The receiving faction leader must accept or reject it.
If the target leader is offline, the request is preserved and shown when they next log in.
/feudal requests lists pending requests with clickable accept/reject options.Admins can still use set_suzerain as a direct override.
Relationship control:
- /feudal release
only works for the direct suzerain. - A vassal cannot release itself from its liege.
- /feudal hierarchy shows the current chain of liege relationships.
- /feudal contract info lets a vassal view their active tribute contract at any time.
Diplomacy and rebellion:
- Direct liege-vassal pairs are protected from normal hostility.
- A vassal cannot freely keep switching war status against its suzerain.
- Rebellion works through diplomacy:
- A vassal can set its direct suzerain to ENEMY to begin a rebellion.
- While rebellion is active, direct combat between liege and vassal is allowed.
- If the relation is changed back to NEUTRAL or ALLY, rebellion ends and the relation is forced back to ALLY.
- After rebellion ends, that vassal cannot rebel again for 5 real-life days by default.
- Outside rebellion, direct liege-vassal aggression and targeting are blocked.
- This is enforced through addon-side rules without editing Recruits internals.
Tribute contract system:
Suzeraints can configure tribute contracts for their direct vassals through a keybind UI.
Tribute contracts define:
- target vassal
- item to pay
- item amount
- real-time interval
- The tribute UI supports searching all registered items by id or display name.
- Item lists are scanned and cached client-side for fast searching.
- Tribute intervals are configurable from 2 minutes up to 30 real-life days.
- Suzeraints bind a destination chest with /feudal vault.
- Vassals bind their payment chest with /feudal tribute.
- On each tribute interval, the addon transfers matching items from the vassal chest to the suzerain chest if possible.
Tribute persistence and reliability:
- Tribute contracts, bound chests, and execution timing are saved in persistent world data.
- Tribute setup survives logout/login and server restart.
- Contract updates are also persistent.
- If a suzerain changes a tribute contract while the vassal leader is offline, the vassal is notified on next login.
- Vassals can always review their current tribute obligations with /feudal contract info.
Tribute ledger book:
- Every tribute cycle is logged automatically.
- The suzerain chest receives a written ledger book that records payment history.
- Successful transfers are logged as complete payments.
- Failed or partial transfers are logged with the missing amount and item.
- If the ledger book is removed or destroyed, a new updated one is spawned on the next record cycle.
- The ledger history is stored in saved contract data, so the book is only the visible copy, not the only record.
Faction and claim UI:
- The Recruits faction list is enhanced with hierarchy visuals:
- a suzerain banner appears above a faction’s banner
- direct vassal banners appear below
- hovering entries shows the hierarchy chain
- Claim display text is extended to show liege information without changing claim ownership.
- Claim colors remain the faction’s own normal colors outside special map mode.
World map feudal mode:
- The Recruits world map includes a client-side Feudal Colors toggle.
- When enabled, direct vassal claims are recolored locally to match their suzerain’s color.
- This is purely visual and client-side:
- it does not alter server data
- each player can toggle it independently
Available Versions
How to Install Vassal & Suzerains: Villager Recruits Addon on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "Vassal & Suzerains: Villager Recruits Addon". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Vassal & Suzerains: Villager Recruits Addon server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is Vassal & Suzerains: Villager Recruits Addon compatible with forge?
Vassal & Suzerains: Villager Recruits Addon officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Vassal & Suzerains: Villager Recruits Addon – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Vassal & Suzerains: Villager Recruits Addon consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
Rent Modded Server
Install Vassal & Suzerains: Villager Recruits Addon with just one click on your server.