VTsAutoSync

VTsAutoSync

VTs Auto Mod Sync is a server utility mod for Forge 1.16.5

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50 Downloads
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About this Mod

🔄 VTs Auto Mod Sync
Say goodbye to "Mismatched Mod Channel List" errors forever.
VTs Auto Mod Sync is a server utility mod for Forge 1.16.5 that allows clients to automatically download missing or outdated mods directly from the server before joining. Whether you run a small SMP or a massive modpack server, this mod ensures your players are always up to date without needing to manually distribute zip files.

✨ Key Features
Automatic Synchronization: Detects missing mods, version mismatches, and file corruption.
Large Modpack Support: Battle-tested on packs with 360+ mods (e.g., ATM6).
Smart Download Manager:
Resilient: Retries failed downloads automatically (3 attempts).
Intelligent: Knows the difference between ProjectRed-Core and ProjectRed-Transmission (won't accidentally delete related modules).
Clean: Removes old versions of mods automatically to prevent duplicates.
Subfolder Support: Fully supports servers that organize mods into subfolders.
Crash-Proof: Intercepts the connection after the handshake fails, preventing game crashes and providing a clean, user-friendly download GUI.
Progress Tracking: Shows real-time progress bars and status updates.
🛠️ How It Works
Join: The player attempts to join the server.
Detect: If the player is missing mods, Forge usually kicks them. VTs Auto Mod Sync intercepts this kick.
Sync: A GUI appears listing exactly what is missing.
Download: The player clicks "Download Missing Mods". The files are pulled directly from the server's internal HTTP host.
Play: Once finished, the player clicks "Close Game", restarts, and joins successfully!

📦 Installation & Setup
For the Server Owner
Drop the .jar into your /mods/ folder.
Start the server. It will automatically start a lightweight file server on Port 8000 (default).
CRITICAL: You must Port Forward TCP Port 8000 (or whichever port you choose in the config) so external players can reach the file server.
For the Client (Player)
Drop the .jar into your /mods/ folder.
Join the server!

⚙️ Configuration
The config file can be found at config/vtsautomodsync-common.toml.
code
Toml
[general]
# The TCP Port used for the HTTP File Server.
# Client and Server must have the same port setting.
# Default: 8000
serverPort = 8000
Note: If you change the port on the server, you must include this config file in your modpack so clients know which port to connect to.

❓ FAQ
Q: Does this work with huge modpacks?
A: Yes! It has been tested with 360+ mods. It includes a robust retry system to handle network hiccups during mass downloads.
Q: Why does it say "Connection Refused" when downloading?
A: This usually means the server owner has not port-forwarded the file server port (Default: 8000) on their router/firewall.
Q: Does it delete my other mods?
A: It only deletes old versions of the specific mods it is updating. It uses a smart identity system to ensure it never deletes unrelated mods (e.g., mcw-bridges will never delete mcw-doors).
Q: Is this safe?
A: Yes. It does not modify the core Forge handshake code (which causes instability). It sits on top as a safe layer to handle the disconnect screen.
Found a bug? Please report it on the issue tracker!

Available Versions

VTsAutoSync 1.16.5 1.0.0release
MC 1.16.5forge
December 11, 2025

How to Install VTsAutoSync on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.16.5).

3

Install Mod

Open the mod browser in the dashboard and search for "VTsAutoSync". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.16.5

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

VTsAutoSync server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.16.5). You can switch loaders with one click in the panel.

Is VTsAutoSync compatible with forge?

VTsAutoSync officially supports forge for Minecraft 1.16.5. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with VTsAutoSync – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if VTsAutoSync consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install VTsAutoSync with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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NVMe SSD Storage
DDoS Protection included

Details

License
LicenseRef-All-Rights-Reserved
Server-side
Required

Supported Versions

1.16.5