
Weapon Class
New classes of weapons that interact with each other in unique ways!
Screenshots


About this Mod
Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds
Report bugs and suggest features in the comments
WEAPONS

TRINKETS


MORE INFO
Spoiler
Every weapon can be crafted. And some weapons along with every trinket can be found in chests.
Each item has an in-game ability description. Important
interactive keywords have brackets, like [Shockwave].
Check your recipe book after crafting sticks to see weapon recipes!
EVERY ITEM ABILITY
Spoiler
Brawl:
Anchor: Falling triggers a [Shockwave] on hit. And is stronger underwater
Executioner's Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave]
Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward
Battle Axe: After moving 45 blocks the next attack will [Cleave]
Katar: Every other attack [Thrusts], can [parry], and empowers the next [Shockwave] on the target
Weighted Bracer: Become immune to knockback. Falling does a weak [Shockwave]
Spring Boots: Attacks give [Jump boost]
Rogue:
Dagger: Can [Sneak strike] unaware enemies. Attacks remove [Poison] to deal bonus damage
Sickle: Attacks [Poison] the target
Scythe: Can [Sneak strike] to gain life and [Vanish] after killing a mob
Hand Fan: [Interact] to do a whirlwind attack that gives [Invisibility]
Bladed Bracers: Gain [Strength] when leaving [Stealth]
Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death
Archer:
Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires blast arrows
Curving Bow: Arrows shot are [Homing] with increased knockback
Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target
Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow]
Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow
Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage
Duelist:
Rapier: Next attack shortly after a [Parry] [Thrusts] forward
Tachi: [Parries] give this [Strength], with a max level of 3. At max level, attacks [Thrust] and [parry]. Taking damage reduces the level
Gauntlet: Attacks briefly [Parry], successfully doing so [Staggers] the target
Parrying Dagger: When in Off-hand: [Interact] to parry attacks
Sheathed Katana: [Thrust] attacks deal AoE damage
Gladiator Helm: Gain [Haste] while there's a [Staggered] mob nearby
Magic: Adds a new element system where applying two different elements triggers a reaction
Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone
Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser
Frost Grimoire: [Attack] to throw a [Frost] icicle. [Interact] to lob a giant block of [Frost]
Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball
Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles
Halberd: Attacks cast an evoker fang [Spell] beneath the target
Blood Pendant: Ranged [Spells] have no cooldown but cost life
Flying Boots: Briefly gain [Levitation] after casting a [Spell]
Available Versions
How to Install Weapon Class on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set forge Loader
In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "Weapon Class". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Weapon Class server crashes on startup – what to do?
Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is Weapon Class compatible with forge?
Weapon Class officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Weapon Class – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Weapon Class consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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