WebKit

WebKit

A simple HTTP server for 1.20.1, integrating some of the KubeJS api requests from 1.21.1 You can get assets, models, item list and block list easily, just opening your browser.

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forge
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About this Mod

A simple HTTP server for 1.20.1, integrating some of the KubeJS api requests from 1.21.1 on port 61423 (or if it's fails, try to use port 61424, .... up to 10 tries)

You can get assets, models, item list and block list easily, just opening your browser and put http://localhost:. Useful to get assets and models automatically with simple requests to the browser instead of going for each mod's repository or opening the mod file using external tools

/api/mods
Expected return (as JSON):

 [
    {
       "id": "my_mod_id",
        "name": "My Super mod installed",
        "version": "1.0"
    },

    {
       "id": "industrialforegoing",
        "name": "Industrial Foregoing",
        "version": "<version>"
    },
 ....
 ]

/api/client/search/blocks:
Expected return (as JSON):

[
   {
       "id": "minecraft:air",
       "name": "Air"
   },
   {
       "id": "minecraft:stone",
       "name": "Stone"
   }
]

/api/client/search/items
Expected return (as JSON)

{
            "world": false,
            "icon_path_root": "http://localhost:61423/img/64/item/",
            "results": [
                {
                    "id": "minecraft:stone",
                    "name": "Stone",
                    "icon_path": "stone",
                },
               ...
            ]
        }

/api/client/assets/list/<models or textures/blocks or textures/item>
Expected result (as JSON):

 [
    "<mod_id>": [
       "a.png",
       "b.png",
       "my_super_block.json",
       "model.obj"
    ], ...
 ]

/api/client/assets/get//
Returns the content of the file asked , {} or empty if failed or doesn't exist

/img////
Returns a x image as .png

Returns something similar that the original mod, except if it has a custom loader, which returns a "fake" json
For example, GTCEU using a custom loader, it will turn that into a standard MC representation

Available Versions

WebKit 1.0release
MC 1.20.1forge
April 22, 2026

How to Install WebKit on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "WebKit". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.20.1

Server-side

Unsupported

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

WebKit server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is WebKit compatible with forge?

WebKit officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with WebKit – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if WebKit consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install WebKit with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
Create Server Now
1-Click Mod Install
NVMe SSD Storage
DDoS Protection included

Details

License
MIT License
Server-side
Unsupported

Supported Versions

1.20.1