WebshopLink

WebshopLink

Support a webshop that can modify players inventories

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232 Downloads
forgeeconomy
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Screenshots

Shop Initiation
Confirm Message
Final message

About this Mod

WebshopLink

A Minecraft Forge mod that lets players browse and use an external web shop inside an in-game browser window, then have the purchased items applied straight to their inventory.

WebshopLink only handles the in-game side. The actual shop (catalog, pricing, what items a player gets) lives in an external web service that you run and that speaks WebshopLink's HTTP protocol. See the Wiki for the contract, and demo/ for a working reference implementation.

How it works

  1. A player runs /shop <type> in game.
  2. WebshopLink (server side) sends the player's current inventory to your shop API and gets back a session URL.
  3. The URL opens in a full-screen in-game browser (rendered with MCEF) floating over the game world, with a small button bar at the bottom.
  4. The player builds their cart on the web page, then clicks Finish Trade.
  5. WebshopLink fetches the resulting inventory from your API, verifies the player's inventory hasn't changed since the session started, and applies it. Closing the window (or Cancel / ESC) cancels the session.
Player ──/shop──▶ WebshopLink (server) ──HTTP──▶ Your shop API
                        │                              │
                        └──── opens in-game browser ───┘
                                     │
                        Finish Trade ▼
                  inventory applied to player

Features

  • In-game shopping — the web shop renders in a Chromium browser overlaid on the game; no alt-tabbing to an external browser.
  • Inventory verification — purchases are rejected if the player's inventory changed between starting the session and confirming, preventing duping/race exploits.
  • Two-factor session code — an anti-tampering code is exchanged with your API on every call so sessions can't be forged from outside.
  • API key support — every request to your shop API carries a configurable X-Webshop-Api-Key header.
  • Main inventory + Ender Chest support, with full NBT serialization for complex items.
  • Optional networking — the mod registers its network channel as optional, so vanilla clients (or clients without the mod) can still connect to the server; they just can't open the browser.

Requirements

Side Required
Server WebshopLink mod
Client WebshopLink mod + MCEF)
  • Minecraft 1.20.1, Forge 47.x
  • MCEF 2.2.0+ (client only — the dedicated server never loads it)

Players whose client is missing the mod/MCEF will be told to install them when they run /shop.

Commands

Command Description
/shop <type> [label] Cancels any unfinished session, then starts a new shop session of the given type (the shopSlug sent to your API). Optional label is shown in the confirmation UI. Opens the in-game browser.
/shopFinish <uuid> Manual backstop for checkout (the browser's Finish Trade button does this automatically). Fetches the new inventory and offers a clickable confirm link in chat.
/confirmFinish <uuid> Applies the checked-out inventory changes.
/shopCancel <uuid> Cancels the session both locally and with your API.

Normal play only needs /shop — the browser's buttons drive the rest. The other commands exist as fallbacks and for clients without the in-game browser.

By default anyone can run /shop. To restrict it to operators/command blocks (so shops only open at specific locations) set shopCommandPermissionLevel in the config — see Locking down /shop.

Installation

Server

  1. Download the latest WebshopLink release JAR.
  2. Drop it into the server's mods/ folder.
  3. Start the server once to generate config/webshoplink-common.toml, then point it at your shop API (see the Wiki).
  4. Restart.

Client (each player)

  1. Install MCEF).
  2. Install the WebshopLink mod.

Documentation

  • WIKI — server-operator setup: full config reference, the HTTP API your shop must implement, inventory data format, and the security model.
  • demo/ — a small, fully-commented reference shop (Bun + Tailwind) you can run locally to try the mod or learn the contract.

License

See LICENSE.

Available Versions

WebshopLink 1.7.0release
MC 1.20.1forge
June 26, 2026
WebshopLink 1.6.0release
MC 1.20.1forge
June 19, 2026
WebshopLink 1.5release
MC 1.20.1forge
July 2, 2025
WebshopLink 1.4release
MC 1.20.1forge
July 2, 2025
WebshopLink 1.3release
MC 1.20.1forge
July 2, 2025

How to Install WebshopLink on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set forge Loader

In the panel under "Egg", select the forge loader and matching Minecraft version (1.20.1).

3

Install Mod

Open the mod browser in the dashboard and search for "WebshopLink". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

forge

Minecraft Versions

1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

WebshopLink server crashes on startup – what to do?

Most common cause: wrong forge version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.

Is WebshopLink compatible with forge?

WebshopLink officially supports forge for Minecraft 1.20.1. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with WebshopLink – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if WebshopLink consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

Rent Modded Server

Install WebshopLink with just one click on your server.

Recommended RAM
4 GBab €8/mo
Min. 3 GB | +1 GB pro 8 Spieler
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Details

License
GNU General Public License v3.0 only
Server-side
Required

Supported Versions

1.20.1