
Wired Redstone
Adds redstone wires and stuff
Screenshots






About this Mod
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Wired Redstone
Adds redstone wires and stuff
Beta
This project is currently in beta. Expect bugs, missing items, and sometimes needing to use a command to fix
things. Please make regular backups.
Wired Redstone & RSWires
Wired Redstone is based on RSWires by 2xsaiko, and is essentially a rewrite. However, Wired Redstone
incorporates some rather large changes:
- Uses LibMultiPart for multi-part wires instead of doing the multi-part logic itself, like RSWires does.
- This means improved compatibility with other mods and the ability to do more complex things like having multiple
kinds of wire in one block, but also carries the weight of a full multi-part system like LibMultiPart.
- This means improved compatibility with other mods and the ability to do more complex things like having multiple
- Has support for analog signals.
- This means you can send more complicated signals, but it also means the mod spends more time calculating them.
- Adds support for wires being cut off by things (i.e. not going through blocks when going around corners, being able to
be blocked by facades, etc.).- This can be handy to keep red-alloy-wires from connecting, but it does mean more calculations, checking for things
in the way of wires.
- This can be handy to keep red-alloy-wires from connecting, but it does mean more calculations, checking for things
- Makes some rather large optimizations to RSWires's wire-net engine that hopefully out-weigh the cost imposed by the
other features added. - Adds gates.
- These probably could be added to RSWires too, fairly easily, I just haven't gotten around to adding them and no
one else has either.
- These probably could be added to RSWires too, fairly easily, I just haven't gotten around to adding them and no
Please go checkout RSWires if you haven't already.
Screenshots
Here is a picture of one of my dev worlds:
Recipes
As of version 0.3.0, survival-based recipes have been added. Most circuit components are crafted using a machine called
the Redstone Assembler. Redstone assembler recipes are visible in REI and EMI.
The Redstone Assembler can be crafted in a normal crafting table like such:
Redstone Alloy Ingots can be crafted in the Redstone Assembler:
Red Alloy Wire can then be crafted:
Or Insulated Wire can be crafted:
Mod Integrations
Wired Redstone has integrations support for CC: Restitched, EMI, REI, and WTHIT.
CC: Restitched
Wired Redstone Bundled Cables can connect to CC: Restitched computers, allowing those computers to send and receive
bundled signals.
EMI & REI
Wired Redstone machines have recipe support in both EMI and REI.
WTHIT
Many Wired Redstone gates and wires will show extra information in the WTHIT HUD.
Known Issues
LibMultiPart blocks (meaning all wires, gates, etc.) will crash when moved by CreateFixed in
contraptions (#15).v0.4.11+1.19.2
andv0.3.9+1.18.2.Under certain circumstances Not Enough Crashes can get Wired Redstone's rendering system into an invalid state while
generating a crash report, causing an actual crash (#12).
Fixed inv0.4.13+1.19.2andv0.3.10+1.18.2.- Completely incompatible with Immersive Portals (#23).
- Server crashes can cause wires to stop working correctly and appear disconnected or refuse to connect when placed in
specific areas. This is caused by the server crash preventing information about changes to wires' connections from
being saved to the world. This can be fixed by breaking and replacing the wires until they start behaving properly or
by running the/graphlib updateblocks <from-x> <from-y> <from-z> <to-x> <to-y> <to-z>command over an affected area
as a server operator.
Powered by GraphLib
Wired Redstone uses GraphLib for managing its wires connections. Sometimes you might encounter a strange mod
interaction or corruption caused by a crash that causes wires to stop behaving correctly. If something doesn't seem
right, GraphLib has some commands that can help. These commands can be accessed via:
/graphlib <sub-command>
License
This mod is licensed under the MIT license. This means you can redistribute it, make derivatives of it, and include it
in modpacks.
Available Versions
How to Install Wired Redstone on Your Server
Order Server
Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).
Set fabric Loader
In the panel under "Egg", select the fabric loader and matching Minecraft version (1.20.1).
Install Mod
Open the mod browser in the dashboard and search for "Wired Redstone". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.
Compatibility
Mod Loaders
Minecraft Versions
1.20.1, 1.20, 1.19.4 (+5 more)
Server-side
✓ RequiredRecommended RAM
4 GB(min. 3 GB)Frequently Asked Questions
Wired Redstone server crashes on startup – what to do?
Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.20.1). You can switch loaders with one click in the panel.
Is Wired Redstone compatible with fabric and quilt?
Wired Redstone officially supports fabric, quilt for Minecraft 1.20.1, 1.20, 1.19.4. The Mado dashboard automatically detects incompatible loader combinations.
Server lagging with Wired Redstone – how to optimize performance?
Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Wired Redstone consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.
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