WorldGen Editor

WorldGen Editor

A Minecraft mod that allows you to control world generation directly in the game via a JSON file!

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45 Downloads
fabricforgeneoforgemanagementutilityworldgen
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Screenshots

Preview tool view
In-game view
some islands in preview

About this Mod

WorldGen Editor

Source
Patreon

WorldGen Editor is a Minecraft world generation mod for creating island worlds from a simple JSON config.

It is made for players and modpack developers who want configurable archipelago-style worlds without rebuilding a full custom datapack by hand.

What It Does

  • Adds a datapack-style island world preset.
  • Different forms of generation: island, archipelago, ocean.
  • Supports normal islands, ocean-carved straits/bays, and generated archipelagos.
  • Supports custom position, radius, stretch, rotation, base shape, coastline roughness, temperature and noise settings.
  • Supports per-entry biome exclusions and climate-aware ocean variants.
  • Keeps terrain generation soft, so islands still use vanilla-style terrain instead of flat forced shapes.
  • Includes a separate developer previewer for checking island layouts before generating a Minecraft world.

Main Config

The main file is:

config/worldgen_editor/continents.json

Basic example:

{
  "enabled": true,
  "outer_ocean": "minecraft:deep_ocean",
  "entries": [
    {
      "type": "island",
      "name": "Spawn Island",
      "x": 0,
      "z": 0,
      "radius": 120,
      "roughness": 0.4,
      "noise": {
        "seed": "spawn",
        "scale": 3.5
      }
    }
  ]
}

in previewer: i1

in game: i2

For a full explanation of all fields, see JSON_GUIDE.md in the GitHub repository.

How To Use

  1. Install the correct mod jar for your loader.
  2. Start Minecraft once so the config can be created.
  3. Edit config/worldgen_editor/continents.json.
  4. Create a new world and select in world type:
WorldGen Editor: Islands

If you edit the config while a world is already open, run:

/worldgen_editor reload

Reload affects only newly generated chunks. Existing chunks are not rebuilt.

Previewer

WorldGen Editor also has a separate previewer tool for development. It helps tune island positions, sizes, coastlines, and roughness before opening Minecraft and generating a new test world.

WorldGen Editor preview github

Commands

/worldgen_editor enable
/worldgen_editor disable
/worldgen_editor status
/worldgen_editor reload

Notes

  • The mod is intended for new worlds.
  • Existing chunks are not automatically regenerated.
  • For clean results after major config changes, create a new world or delete the affected region files carefully.
  • The previewer is a helper tool for developers and modpack makers. It is not required to play with the mod and do not visualize all picture of world gen.

Links

Available Versions

WorldGen Editor 0.2 betabeta
MC 1.21.1fabric
May 29, 2026
WorldGen Editor 0.2 betabeta
MC 1.21.1forge
May 29, 2026
WorldGen Editor 0.2 betabeta
MC 1.21.1neoforge
May 29, 2026
WorldGen Editor 0.1.0 betabeta
MC 1.21.1neoforge
May 27, 2026
WorldGen Editor 0.1.0 betabeta
MC 1.21.1forge
May 27, 2026

How to Install WorldGen Editor on Your Server

1

Order Server

Order a Minecraft Java server with at least 4 GB RAM (6 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "WorldGen Editor". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricforgeneoforge

Minecraft Versions

1.21.1

Server-side

Required

Recommended RAM

6 GB(min. 4 GB)

Frequently Asked Questions

WorldGen Editor server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 4 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is WorldGen Editor compatible with fabric and forge and neoforge?

WorldGen Editor officially supports fabric, forge, neoforge for Minecraft 1.21.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with WorldGen Editor – how to optimize performance?

Recommended RAM: 6 GB (per 5 players). Use /spark profiler to check if WorldGen Editor consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Install WorldGen Editor with just one click on your server.

Recommended RAM
6 GBab €12/mo
Min. 4 GB | +1 GB pro 5 Spieler
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Details

License
Creative Commons Attribution Non Commercial Share Alike 4.0 International
Server-side
Required

Supported Versions

1.21.1