Zombie Apocalypse Core [ZAC]

Zombie Apocalypse Core [ZAC]

Necessity for zombie apocalypse modpacks. Day counter, Entity multiplier and entity spawn prevention (blocklist), day light resistance (no daylight burning), customizable zombie drops, zombies break blocks, and more.

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About this Mod

Zombie Apocalypse Core

Necessity for zombie apocalypse modpacks.

Continuation of the Zombie Apocalypse Core mod.

If you have any feature ideas, open an issue on the GitHub and if its relevant, it may be added

The Fabric version needs Fabric API as a dependency.

Compatibility

No known incompatible mods found yet, and no mod has been given explicit compatibility either.

If you find incompatible mods, please open a GitHub issue so they can be added here.

Features
'How configurable each feature is' - the measure
☔ if on/off values,
☔☔ if editable lists/numerical values, 
and ☔☔☔ if on/off with editable lists/numerical values)

Or simply, more umbrellas more configuration potential
  • Zombies can break blocks (☔☔☔)
  • Additional zombie drops (☔☔☔)
  • Entity multiplier (☔☔☔)
  • Entity blocklist (☔☔)
  • Daylight resistance (☔☔)
  • Heavily armored zombies (☔)
  • Day counter (☔)
Config

this section is excessively verbose, read it only if you are confused with the config

The config file is present at your_minecraft_game_dir/config/zac-common.toml where your_minecraft_game_dir is your minecraft game directory.

REMEMBER!

only registry names can be used in lists, for the additionalZombieDrops list you can use registry names of items (minecraft:item) and for the entity lists you can use the entity's registry name (minecraft:entity) where item and entity correspond to the item/entity's registry name.

This should work with entities and items from other mods as well, but has not been yet tested.
You would simply replace the minecraft namespace (minecraft) with the mod's namespace (mod) and it would look like mod:item or mod:entity.

Here is a line-by-line explanation:

# integer (1, 2, 3...)
entityMultiplierRate = 1

Pretty self-explanatory

# list ["entry1", "entry2"]
entityMultiplierEntities = []

List of entities which are going to be multipled entityMultiplierRate times every time they spawn.

# list ["entry1", "entry2"]
entityBlocklistEntities = []

List of entities which either won't spawn or will instantly get despawned.

# list ["entry1", "entry2"]
daylightResistantEntities = ["minecraft:zombie"]

List of entities which will not burn in the day.

# list ["entry1", "entry2"]
additionalZombieDrops = ["minecraft:rotten_flesh=0.9", "minecraft:bone=0.1", "minecraft:carrot=0.009", "minecraft:potato=0.0009", "minecraft:iron_nugget=0.0005", "minecraft:gold_nugget=0.0001"]

List of additional zombie drops, the default zombie loottable is unchanged, these are merely extra drops with chances.

To get the percentage in decimals (as used here), just divide the percentage number by 100.

# bool (true/false)
heavilyArmoredZombiesEnabled = false

Does exactly what it says.

# bool (true/false)
dayCounterEnabled = true

Also does exactly what it says.

# bool (true/false)
zombiesBreakBlocks = true

Whether zombies should be able to break blocks in between its path to the player or not.

# integer (1, 2, 3...)
zombieBlockBreakReach = 3

How far zombies can be from a block and still be able to break it.

blockMinimumHardness = 0

Block hardness below which zombies cannot break blocks.

Check this out for more information about block hardness: minecraft.wiki

blockMaximumHardness = 3

Block hardness below which zombies can break blocks.

Available Versions

Zombie Apocalypse Core [ZAC] 1.1.0release
MC 1.21.1fabric
November 12, 2025
Zombie Apocalypse Core [ZAC] 1.1.0release
MC 1.21.1neoforge
November 12, 2025
Zombie Apocalypse Core [ZAC] 1.1.0release
MC 1.20.1fabric
November 12, 2025
Zombie Apocalypse Core [ZAC] 1.1.0release
MC 1.20.1forge
November 12, 2025
Zombie Apocalypse Core [ZAC] 1.0.0release
MC 1.21.1fabric
October 27, 2025

How to Install Zombie Apocalypse Core [ZAC] on Your Server

1

Order Server

Order a Minecraft Java server with at least 3 GB RAM (4 GB recommended).

2

Set fabric Loader

In the panel under "Egg", select the fabric loader and matching Minecraft version (1.21.1).

3

Install Mod

Open the mod browser in the dashboard and search for "Zombie Apocalypse Core [ZAC]". Click "Install" – done! Alternatively, upload the .jar via SFTP to the /mods folder.

Compatibility

Mod Loaders

fabricforgeneoforge

Minecraft Versions

1.21.1, 1.20.1

Server-side

Required

Recommended RAM

4 GB(min. 3 GB)

Frequently Asked Questions

Zombie Apocalypse Core [ZAC] server crashes on startup – what to do?

Most common cause: wrong fabric version or insufficient RAM. Check the server log (latest.log) for "OutOfMemoryError" or "Mixin" errors. With Mado Hosting: ensure at least 3 GB RAM is allocated and the loader matches the mod version (1.21.1). You can switch loaders with one click in the panel.

Is Zombie Apocalypse Core [ZAC] compatible with fabric and forge and neoforge?

Zombie Apocalypse Core [ZAC] officially supports fabric, forge, neoforge for Minecraft 1.21.1, 1.20.1. Note: Forge and Fabric mods are NOT cross-compatible – pick one loader and stick with it. The Mado dashboard automatically detects incompatible loader combinations.

Server lagging with Zombie Apocalypse Core [ZAC] – how to optimize performance?

Recommended RAM: 4 GB (per 8 players). Use /spark profiler to check if Zombie Apocalypse Core [ZAC] consumes the most tick time. Common fixes: reduce server view-distance to 8-10, install "performant" or "starlight" as supplementary mods on Forge. With Mado Hosting, your server runs on NVMe SSDs with dedicated CPU cores for minimal latency.

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Recommended RAM
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Details

License
GNU General Public License v3.0 only
Server-side
Required

Supported Versions

1.21.11.20.1