Blueprint Stutter Fix

Blueprint Stutter Fix

Reduces stutter caused by having a lot of blueprints saved in your library

by Ryanv1.0.1vanilla-friendlyqolclient
2.1K
Downloads
31.0K
Views
December 11, 2025
Created
July 8, 2026
Updated

Description

When you have a lot of blueprints saved in your library, there’s a noticeable stutter every 2 seconds. This happens because a loop runs every 2 seconds to verify that each blueprint has met its recipe requirements. It’s fine when you don’t have many saved blueprints, but with an excessive amount the loop starts to stall the game for a split second.

This mod disables that loop. It lets it run once, and then only when the ship is launched for a new milestone. If you import some blueprints and then use Advanced Game Settings to progress tiers, they might not show up at first, but saving and reloading should fix it. Eventually I could handle that more cleanly, but everything functions well as is. If there are any issues, let me know.

I haven’t tested multiplayer, but it should work even if you’re the only one using the mod. Dedicated servers shouldn’t need it either, but please report anything unexpected.

<figcaption><b>NOTE:</b> The stutter is not caused by the number of blueprints placed in the world, only by the number of blueprints saved in your library.</figcaption></br>

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<style>
.banner {
mask-image: linear-gradient(to bottom, #000f 70%, #0002 90%, #0000);
}

.btn-row {
display: flex;
justify-content: center;
flex-wrap: wrap;
gap: 1rem;
margin: 1rem 0;
}
.btn-row a {
flex: 1 1 14rem;
min-width: 14rem;
max-width: 18rem;
height: 3rem;
border-radius: 1rem;
display: inline-flex;
align-items: center;
justify-content: center;
overflow: hidden;
text-decoration: none;
}
.btn-row img {
pointer-events: none;
user-select: none;
}

.btn-row .feedback {
background: #2fbf71;
color: #fff;
font-weight: 600;
font-size: 0.95rem;
white-space: nowrap;
}

.btn-row .discord {
background: #7289da;
}
.btn-row .discord img {
height: 60%;
margin-top: 2px;
}

.btn-row .kofi {
background: #ff6433;
}
.btn-row .kofi img {
height: 90%;
}

figure {
text-align:center;
margin: 1rem 0;
}
figcaption {
font-size:0.85rem;
margin-top:0.5rem;
}
</style>

Versions

v1.0.1release
675 downloadsJune 8, 2026
v1.0.0release
1.4K downloadsDecember 11, 2025

How to Install Blueprint Stutter Fix on Your Server

1

Order Satisfactory Server

Order a Satisfactory server with at least 4 GB RAM (6 GB recommended). For multiplayer: per 4 players.

2

Install Mod

Open the mod manager in the dashboard and search for "Blueprint Stutter Fix". Installation dependencies are installed automatically.

3

Restart Server

Restart the server so the mod is loaded. Players need to have the mod installed locally as well.

Frequently Asked Questions

Blueprint Stutter Fix not working after update – what to do?

After a Satisfactory update, mods need to be updated. Check ficsit.app whether Blueprint Stutter Fix has been updated for the new game version. With Mado Hosting: open the mod manager and click "Update All". If the mod hasn't been updated yet, temporarily remove it so the server starts.

Blueprint Stutter Fix causing crashes in multiplayer – solution

Most common cause: all players must have exactly the same mod version installed. Check server logs for "ModMismatch" or "Version Conflict". Ensure all players use Blueprint Stutter Fix v1.0.1 and the same SML. With Mado Hosting, Satisfactory servers run with 6 GB RAM for stable multiplayer performance.

Is Blueprint Stutter Fix compatible with other Satisfactory mods?

Blueprint Stutter Fix uses the Satisfactory Mod Loader (SML). Generally, SML-based mods are cross-compatible, but mods modifying the same game systems can cause conflicts. Test new mod combinations on a backup save. The Mado dashboard automatically detects known conflicts and warns you.

Rent Blueprint Stutter Fix Server

Play Blueprint Stutter Fix on your own Satisfactory server with mod support.

Recommended RAM
6 GBfrom €12/mo
Minimum 4 GB | €2/GB
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Mod Information

Author
Ryan
Latest Version
v1.0.1
Created
December 11, 2025
Last Updated
July 8, 2026
Source Code
GitHub →